Poisonous Primal Doomhydra

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Poisonous Primal Doomhydra
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Neutral (Hydra)

14 Magical Beast
Size
Huge
Speed
40 ft.
Initiative
+7
STR
30
DEX
24
CON
26
INT
6
WIS
19
CHA
17

Skill
+36 Stealth

1920 experience points

Defense
203 Hit points
AC
31

Flat-footed
22
Touch
15
Fortitude
+17
Will
+10
Reflex
+19

Resistance: Fast Healing – 12
Spell Resistance – 29
Damage Reduction 10 – cold iron
Damage Reduction 10 – magic
Energy Resistance – 10 Electricity
Energy Resistance – 10 Cold
Immunities:
Effects and conditions: Prone

Immune to:

Vulnerable to:

Offense
Bite
Range: 5 ft.
Attack: +22/+22/+22/+22/+22
Damage: 2d6+10 SPB

BASE ATTACK BONUS
+14/+9/+4
COMBAT MANEUVER
+25 Bonus 41 Defense

Features and Abilities
Charge, Breath Weapon, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Iron Will, Combat Reflexes, Lightning Reflexes, Toughness, Damage Reduction 10 – cold iron and magic, Electricity Resistance 10, Cold Resistance 10, Outflank, Immune to Trip, Feat, Weapon FocusBite

Analyze Skill: Knowledge (Arcana) DC 32 to 47


Poisonous Primal Doomhydra is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

The legendary hydra is a beast of vicious hunger and amazing regenerative powers, renowned for its ability to sprout two new heads when one is decapitated. Resembling a collection of snapping serpents atop a thick, coiling lower body that can run up to 20 ft. long, the hydra is an imposing and brutish menace, lairing in the clammy backwaters of the world and devouring any creature smaller than itself. Its scales are as varied in hue as those of any species of snake, from glossy to dull, and from greenish black to crimson, often marked with patterns of stripes, diamonds, and patchworks of color. Some hydras have heads that are more fanged and viperlike, with smooth and supple scales, while others have rugged hides that are leathery in texture, and elongated crocodilian or even draconic visages. Regardless, most hydras posses brightly colored frills or crests, traits they take great pride in and use to intimidate prey as well as to scare off potential predators.

The hydra is not a creature to be trifled with. The only thing worse than meeting one by chance is attempting to turn the tables and actively hunt the hydra. While too dim to understand the human thirst for revenge, a hydra is all too willing to welcome a foolhardy hunter into its coils, adding its prey's remains to its own stock of grisly trophies hung from the branches around its swampy home. It is only the blessing of the gods that such a terror is not made worse with a sharper mind.

Loot[edit | edit source]