Pathfinder: Kingmaker Wiki
Advertisement

Pitax Royal Palace is a location in Pathfinder: Kingmaker.

PitaxRoyalPalaceBasement

Basement

PitaxRoyalPalaceKing'sChambers

King's Chambers

A melodic sound like a hundred tiny bells rings, from under the floor, from the walls, and even from the ceiling. It seems you've activated magical alarm.
~ right before the fight

Notes[ | ]

  • To pass through the gates in front of the entrance, you need to activate an alarm either in the room near the Golden Golem Puzzle, or in the room near where you meet Luar and Vyar.

Golden Golem Puzzle[ | ]

GoldenGolemPuzzleSolution

Golden Golem Puzzle

GoldenGolemPuzzleMap

Golden Golem Puzzle item location map

GoldenGolemPuzzleSolution

Golden Golem Puzzle

GoldenGolemPuzzleMap

Golden Golem Puzzle item location map

NPC and Notable Loot[ | ]

NPC
Notable Loot
Notable Drops

Encounters and Loot[ | ]

Bookshelf (Avinash Room)
(locked DC 43)
(Key: General's Bedroom Key)
Chest
Chest
Satchel
Bookshelf
Chest (Avinash Secret Room)
Crate
Bookshelf
Bookshelf
Satchel
Bookshelf
Chest (Art Storage Room)
(hidden DC 35)
Bookshelf
Bookshelf
Chest
Chest
Chest
Chest
(locked DC 38)
Bookshelf
Chest
  • 19Coin
Puzzle Wall Stash
Satchel (Kitchen)
Chest (West Living Room 1)
Chest
Bookshelf
Bookshelf (West Living Room 2)
Bookshelf
Chest
Chest (West Hidden Room 1)
(hidden DC 35)
Chest
Chest
Chest (West Hidden Room 2)
(hidden DC 44)
Chest (Trolls Room)
Chest (East Living Room 1)
(locked DC 25)
Bookshelf
Chest
Bookshelf (East Living Room 2)
Chest
Bookshelf
Chest (East Hidden Room 1)
(hidden DC 44)
Chest (East Hidden Room 2)
(hidden DC 37)
Bookshelf (King's Chambers)
Bookshelf
Chest
Chest
Chest
Chest
Chest (King's Chambers Hidden Storage)
(hidden DC 37)
(locked DC 44)
(Key: Gilded Key)
Chest
  • 4Coin
Chest
Chest
Chest
Bookshelf (Weretiger Room 1)
Chest
  • 18Coin
Satchel (Weretiger Room 3)
(locked DC 28)
Chest
Chest
  • 18Coin
Chest (Weretiger Room 4)
Bookshelf
Chest (Weretiger Room 5)
  • 8Coin
Bookshelf
Satchel
(locked DC 30)
(Weretiger Room 6)
Bookshelf
Chest (Weretiger Room 7)
Bookshelf (Alasen Room)
Bookshelf
Chest
Bookshelf
Bookshelf (Library)
Bookshelf
Bookshelf
Chest
(hidden DC 40)
(locked DC 38)
Bookshelf
Bookshelf
  • 10Coin
Bookshelf
Bookshelf
Bookshelf
Bookshelf
  • 4Coin
Bookshelf (Hidden Library)
(hidden DC 35)
Chest
Bookshelf
Satchel
(locked DC 29)
(Conservatory)
(locked DC 39)
(Key: Conservatory Key)
Chest
Chest
  • 10Coin
Chest
Crate (Lower Level: Storage)
Crate
Crate
Chest
Chest (Lower Level: Armory)
Chest
Chest
Chest
Chest
  • Masterwork Punching Dagger
Chest
Chest
Sack (Lower Level: Torturer's Chamber)
Sack
Sack
Chest (Lower Level: Reaford's Room)
(locked DC 47)
(Key: Lost Key)
Statue (Entrance)
Combat
Combat (Avinash Room)
(locked DC 43)
(Key: General's Bedroom Key)
Trap
  • Hellfire Ray Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 1
Candelabra
(hidden DC 30)
  • Opens secret door
Trap
  • Insanity Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 12, Will DC 25 save
Trap (Art Gallery)
Candelabra
(hidden DC 30)
  • Needed to unlock secret door
Combat
Combat
(Patrol summoned by Art Gallery alarm)
Candelabra
(hidden DC 30)
  • Needed to unlock secret door
Trap
  • Insanity Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 12, Will DC 25 save
Candelabra
(hidden DC 30)
  • Needed to unlock secret door
Combat (Art Storage Room)
(hidden DC 35)
NPC / Combat
Dialogue (Mess Hall)
Combat
Combat
(Can be persuaded to escape)
Combat (West Living Room 2)
Combat (West Armory 2)
(hidden DC 44)
Trap (East Hallway)
  • Hellfire Ray Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 1
Combat (Trolls Room)
Encounter (non-combat) (East Hallway)
Combat (East Armory 1)
(hidden DC 44)
Combat (East Armory 2)
(hidden DC 37)
Trap (King's Chambers Stairs)
Trap (King's Chambers)
Trap
  • Fireball Trap code
    • (hidden DC 36), (disarm DC 36), +1440xp on disarm
    • CL 1, Reflex DC 13 save
Trap (King's Chambers Hidden Storage)
(hidden DC 37)
(locked DC 44)
(Key: Gilded Key)
Trap (Weretiger Rooms)
  • Polar Ray Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 1
Combat (Weretiger Room 1)
Combat (Weretiger Room 4)
Combat (Weretiger Rooms)
Combat (Weretiger Room 6)
Combat (Weretiger Room 7)
Combat (Alasen Room)
Dialogue / Combat (Library)
Trap (Conservatory)
(locked DC 39)
(Key: Conservatory Key)
Combat
(Patrol summoned by Conservatory alarm)
Combat (Arena)
Combat
Combat
Combat
(Summoned from torturer's chamber)
Combat (Lower Level: Armory)
Trap (Lower Level: Jail)
  • Dragon's Breath (Black) Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 1, Reflex DC 10 save, SR mod 9
NPC (locked DC 34)
Combat (Lower Level: Torturer's Chamber)
[Broaden the passage by force.]
(hidden DC 35)
  • Athletics DC 40, +720xp
    Success: 8 hours pass, opens passage
    Failure: can no longer attempt to open the passage
Dialogue / Combat (Lower Level: Reaford's Room)
(locked DC 47)
(Key: Lost Key)
Trap (Main Hallway)
  • Cloudkill Trap x2 code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 7
Combat
Combat
Combat
  • Conservatory Alarm Patrol Group (if not summoned)
  • Art Gallery Alarm Patrol Group (if not summoned)
Combat
Combat (Throne Room)
Combat
(Joins after Irovetti been beaten)
Advertisement