Phomandala

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Phomandala
Phomandala.png

Lawful Evil (Medusa)

16 Sorcerer
8 Monstrous Humanoid
Size
Medium
Speed
30 ft.
Initiative
+11
STR
26
DEX
24
CON
26
INT
10
WIS
16
CHA
28

Skill
33 Mobility
32 Persuasion
32 Perception
33 Stealth

11520 experience points

Defense
332 Hit points
AC
31

Flat-footed
23
Touch
18
Fortitude
21
Will
25
Reflex
24

Resistance: Damage Reduction 10/Adamantine
Energy resistance: 10 Electricity

Immune to: Magic Missile
Effects And Conditions: Difficult terrain

Vulnerable to:

Offense
Range: Flaming Composite Longbow +1
Range: 50 ft.
Attack: +26/+21/+16/+11
Damage: 1d8+9 Piercing +1d6 Fire

BASE ATTACK BONUS
+16/+11/+6/+1
COMBAT MANEUVER
+26 Bonus 42 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt, Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare
Fighting Defensively, Acrobatics (Mobility), Grow Claws, Wings
Martial Weapons Proficiency, Feat, Coup de Grace, Sorcerer Proficiencies, Simple Weapon Proficiency, Cantrips, Bloodlines, Sorcerer Bonus Feat, Detect Magic, Abyssal Bloodline, Grow Claws, Abyssal Bloodline Arcana, Class Skill - Athletics, Combat Casting, Demon Resistances, Cause Fear, Metamagic (Quicken Spell), Bull's Strength, Spell Focus (Transmutation), Bloodline Feat Selection, Rage, Greater Spell Focus (Transmutation), Strength of the Abyss, Stoneskin, Toughness, Dismissal, Weapon Focus (Ray), Transformation, Dodge, Summon Monster VII, Added Summonings, Wings, Improved Initiative, Point-Blank Shot, Precise Shot

Analyze Skill: Lore (Nature) DC 33

Phomandala is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Medusas are human-like creatures with snakes instead of hair. At distances of 30 feet or more, a medusa can easily pass for a beautiful woman if she wears something to cover her serpentine locks—when wearing clothing that conceals her head and face, she can be mistaken for a human at even closer distances. Medusas use lies and disguises that conceal their faces to get close enough to opponents to use their petrifying gaze, though they like playing with their prey and may fire arrows from a distance to lead enemies into traps. Some enjoy creating intricate decorations out of their victims, using their petrified remains as accents to their swampy lairs, but most medusas take care to hide the evidence of their previous conflicts so that new foes won’t have advance warning of their presence.

Used to concealing themselves, medusas in cities are usually rogues, while those in the wilderness often pass themselves off as rangers or trackers. The most notorious and legendary medusas, though, are those who take levels as bards or clerics. Charismatic and intelligent, urban medusas are often involved with thieves’ guilds or other aspects of the criminal underworld. Medusas may form alliances with blind creatures or intelligent undead, both of which are immune to their stony gaze. Spellcasting medusas often serve as oracles or prophets, usually dwelling in remote locations of legendary power or infamous history. Such oracle medusas take great delight in their roles, and if presented with the proper gifts and flattery, the secrets they offer can be quite helpful. Of course, the lairs of such potent creatures are liberally decorated with statues of those who have offended them, so the seeker of knowledge is well advised to tred carefully during such meetings.

All known medusas are female. Rarely, a medusa may decide to keep a male humanoid as a mate, usually with the help of elixirs of love or similar magic, and is always careful to not petrify her prisoner—at least until she grows tired of his company.

Notes[edit | edit source]

Loot[edit | edit source]