Nymph (Fey 16)
Chaotic Good (Nymph)
|23 Mobility, 26 Persuasion, 23 Lore (Nature)||25 Perception, 16 Athletics, 27 Stealth|
720 experience points
|136 Hit points|
Resistance: Damage Reduction 10/Cold iron
Immune to: -
|Melee: Masterwork Dagger|
Range: 2 ft.
Damage: 1-4 Piercing
BASE ATTACK BONUS
|+15 Bonus||33 Defense|
Features and Abilities
|Charge, Stunning Glance, Coup de Grace, Agonized Wail, Demoralize (Persuasion), Treat Affliction|
Blinding Beauty, Fighting Defensively, Acrobatics (Mobility)
Weapon Finesse, Agile Maneuvers, Combat Casting, Dodge, Unearthly Grace, Spell Focus (Conjuration), Augment Summoning, Superior Summoning, Toughness
Analyze Skill: Lore (Nature) DC 28, Knowledge (Arcana) DC 28
Nymph is a creature in Pathfinder: Kingmaker.
Description[edit | edit source]
Many have lost their lives in vain search of the beauty of the nymph, and many more to the madness and obsession their grace has upon minds and bodies unprepared for their companionship. Yet the nymph herself is not a cruel creature—a guardian of nature’s purest places and most beautiful realms, she treats those who respect her and her abode with kindness, and may even favor someone who takes her fancy with magical gifts. Yet those who would seek to abuse or harm her or her home quickly find that behind her beauty is a fierce protector more than capable of defending her charge.