Nok-Nok

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Nok-Nok
NokNok.png
Details
Goblin
Location
Goblin Village
Nok-Nok and the Trouble with Goblins
Nok-Nok (base)
No image yet

Chaotic Evil (Goblin)

7 Knife Master
Size
Small
Speed
30 ft.
Initiative
+7
STR
8
DEX
23
CON
12
INT
12
WIS
9
CHA
8

Skill
7 Lore (Nature)
4 Lore (Religion)
7 Mobility
7 Perception
7 Stealth
7 Trickery

Defense
59 Hit points
AC
20

Flat-footed
13
Touch
18
Fortitude
3
Will
12
Reflex
1

Resistance:

Immune to:

Vulnerable to:

Offense
Masterwork Kukri
Range: 2 ft. ft.
Attack: +13 / +13
Damage: 1d3+7 S

BASE ATTACK BONUS
+5
COMBAT MANEUVER
+3 Bonus 21 Defense

Features and Abilities
Charge, Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Bewildering Injury, Disorienting Injury, Hampering Injury, Goblin, Feat, Sneak Attack (4), Rogue Proficiencies, Sneak Stab, Evasion, Rogue Talent, Finesse Training, Blade Sense (2), Finesse Training (Kukri), Debilitating Injury, Uncanny Dodge, Combat Trick, Slow Reactions, Armor Profiency (Light Armor), Simple Weapon Proficiency, Weapon Finesse, Martial Weapons Proficiency, Weapon Focus (Kukri), Two-Weapon Fighting, Dodge, Toughness, Double Slice, Stealthy, Keen Senses

Nok-Nok (base) is a character and possible companion in Pathfinder: Kingmaker.

Biography[edit | edit source]

Interactions[edit | edit source]

Camping ability
Set Traps. Nok-Nok sets several traps that will protect the camp from monsters, which will spring if an enemy attacks.

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Starting Equipment[edit | edit source]