Nereid (Fey 12)
Chaotic Neutral (Nereid)
+21 Lore (Nature)
135 experience points
|126 Hit points|
Resistance: 21 Spell Resistance
Damage Reduction 10/Cold Iron
Immune to: Poison
Range: 2 ft.
Damage: 0 P
BASE ATTACK BONUS
|+6 Bonus||35 Defense|
Features and Abilities
|Charge, Nereid Spray, Summon Huge Water Elemental, Coup de Grace, Demoralize (Persuasion), Treat Affliction|
Fighting Defensively, Acrobatics (Mobility)
Weapon Finesse, Dodge, Unearthly Grace, Immunity (Cold), Poison, Water Subtype, Damage Reduction 10/cold iron, Poison Immunity, Point-Blank Shot, Precise Shot, Defensive Combat Training, Feat, Coup de Grace
Analyze Skill: Knowledge (Arcana) DC 22 to 37
Nereid is a creature in Pathfinder: Kingmaker.
Description[edit | edit source]
Nereids are capricious and often dangerous aquatic fey who beguile, seduce, entrap, and drown unwitting travelers, particularly sailors.
Nereids most often appear as beautiful humanoid-seeming women bathing in water with a shawl.
They emit a beguiling aura that can compel creatures who are sexually attracted to their form to approach them. They are also venomous on contact and through spray.
When underwater, a nereid can become transparent at will.
Part of a nereid's life force is embedded in a shawl, which it protects with its life; destroying a nereid's shawl slowly drains it of its life. While they can fashion a new shawl from water, the process can take up to four hours to complete.
Many sailors have met their doom following a nereid, for though a nereid's beauty is otherwordly, her watery kiss is death, as it floods its victim's lungs with water, and can drown a victim within seconds. Others seek out nereids, for if one can secure control over the creature's shawl, the cloth can be used to force the nereid's compliance. A nereid forced to obey in this manner immediately attempts to slay her master as soon as she can secure her shawl's safety.