Nereid (Fey 12)

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Nereid
Nereid.png

Chaotic Neutral (Nereid)

12 Fey
Size
Medium
Speed
30 ft.
Initiative
+9
STR
11
DEX
28
CON
24
INT
14
WIS
22
CHA
21

Skill
+20 Persuasion
+21 Lore (Nature)
+21 Perception
+12 Athletics
+24 Stealth

135 experience points

Defense
126 Hit points
AC
23

Flat-footed
13
Touch
23
Fortitude
+11
Will
+14
Reflex
+17

Resistance: 21 Spell Resistance
Damage Reduction 10/Cold Iron

Immune to: Poison
Energy: Cold

Vulnerable to:

Offense
Touch
Range: 2 ft.
Attack: +15
Damage: 0 P

BASE ATTACK BONUS
+6/+1
COMBAT MANEUVER
+6 Bonus 35 Defense

Features and Abilities
Charge, Nereid Spray, Summon Huge Water Elemental, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Weapon Finesse, Dodge, Unearthly Grace, Immunity (Cold), Poison, Water Subtype, Damage Reduction 10/cold iron, Poison Immunity, Point-Blank Shot, Precise Shot, Defensive Combat Training, Feat, Coup de Grace

Analyze Skill: Knowledge (Arcana) DC 22 to 37


Nereid is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Nereids are capricious and often dangerous aquatic fey who beguile, seduce, entrap, and drown unwitting travelers, particularly sailors.

Nereids most often appear as beautiful humanoid-seeming women bathing in water with a shawl.

They emit a beguiling aura that can compel creatures who are sexually attracted to their form to approach them. They are also venomous on contact and through spray.

When underwater, a nereid can become transparent at will.

Part of a nereid's life force is embedded in a shawl, which it protects with its life; destroying a nereid's shawl slowly drains it of its life. While they can fashion a new shawl from water, the process can take up to four hours to complete.

Many sailors have met their doom following a nereid, for though a nereid's beauty is otherwordly, her watery kiss is death, as it floods its victim's lungs with water, and can drown a victim within seconds. Others seek out nereids, for if one can secure control over the creature's shawl, the cloth can be used to force the nereid's compliance. A nereid forced to obey in this manner immediately attempts to slay her master as soon as she can secure her shawl's safety.

Loot[edit | edit source]