Moray

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Moray
Moray.png
Details
Nereid
Location
Bald Hilltop
An Ancient Curse, Part Three
Moray
No image yet

Chaotic Neutral (Nereid)

12 Fey
4 Sorcerer
Size
Medium
Speed
30 ft.
Initiative
+9
STR
11
DEX
29
CON
24
INT
14
WIS
22
CHA
22

Skill
+21 Persuasion
+21 Lore (Nature)
+23 Perception
+12 Athletics
+24 Stealth

480 experience points

Defense
172 Hit points
AC
31

Flat-footed
21
Touch
27
Fortitude
+12
Will
+18
Reflex
+18

Resistance: 25 Spell Resistance
Damage Reduction 10/Cold Iron trait

Immune to: Poison
Energy: Cold
Effects And Conditions: Difficult terrain

Vulnerable to:

Offense
Touch
Range: 2 ft.
Attack: +19
Damage: 0-0 P

BASE ATTACK BONUS
+8/+3/-/-
COMBAT MANEUVER
+10 Bonus 43 Defense

Features and Abilities
Charge, Nereid Spray, Summon Huge Water Elemental, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt, Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Laughing Touch
Fighting Defensively, Acrobatics (Mobility)
Weapon Finesse, Dodge, Unearthly Grace, Poison, Water Subtype, Damage Reduction 10/cold iron, Poison Immunity, Point-Blank Shot, Precise Shot, Defensive Combat Training, Feat, Coup de Grace, Sorcerer Proficiencies, Simple Weapon Proficiency, Cantrips, Bloodline, Sorcerer Bonus Feat, Detect Magic, Fey Bloodline, Laughing Touch, Fey Bloodline Arcana, Class Skill - Lore (Nature),Woodline Stride, Entangle

Analyze Skill: Lore (Nature) DC 27

Moray is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Nereids are capricious and often dangerous aquatic fey who beguile, seduce, entrap, and drown unwitting travelers, particularly sailors.

Nereids most often appear as beautiful humanoid-seeming women bathing in water with a shawl.

They emit a beguiling aura that can compel creatures who are sexually attracted to their form to approach them. They are also venomous on contact and through spray.

When underwater, a nereid can become transparent at will.

Part of a nereid's life force is embedded in a shawl, which it protects with its life; destroying a nereid's shawl slowly drains it of its life. While they can fashion a new shawl from water, the process can take up to four hours to complete.

Many sailors have met their doom following a nereid, for though a nereid's beauty is otherwordly, her watery kiss is death, as it floods its victim's lungs with water, and can drown a victim within seconds. Others seek out nereids, for if one can secure control over the creature's shawl, the cloth can be used to force the nereid's compliance. A nereid forced to obey in this manner immediately attempts to slay her master as soon as she can secure her shawl's safety.

Biography[edit | edit source]

Interactions[edit | edit source]


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