Mite Hermit

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Mite Hermit
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Lawful Evil (Mite)

3 Rogue
1 Fey
Size
Small
Speed
20 ft.
Initiative
+5
STR
12
DEX
20
CON
18
INT
14
WIS
18
CHA
10

Skill
+22 Mobility
+16 Persuasion
+20 Perception
+30 Stealth

27 experience points

Defense
36 Hit points
AC
17

Flat-footed
12
Touch
14
Fortitude
+5
Will
+7
Reflex
+10

Resistance: 2 Damage Reduction
Exceptions: Cold Iron

Immune to:

Vulnerable to:

Offense
Masterwork Dagger
Range: 2 ft.
Attack: +10
Damage: 1d3+5 P

BASE ATTACK BONUS
2
COMBAT MANEUVER
+2 Bonus 15 Defense

Features and Abilities
Weapon Finesse

Two-Weapon Fighting
Weapon Focus - Dagger
Finesse Training (Dagger)
Evasion
Danger Sense
Fast Stealth


Analyze Skill: ?

Mite Hermit is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

See Mite.

Notes[edit | edit source]

Found hiding in the Old Sycamore Depths, if you speak to him 3 times he becomes hostile.

Loot[edit | edit source]