Mite Guardsman

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Mite Guardsman
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Lawful Evil (Mite)

1 Fey
3 Fighter
Size
Small
Speed
20 ft.
Initiative
+2
STR
12
DEX
14
CON
12
INT
8
WIS
14
CHA
6

Skill
+18 Mobility
+14 Persuasion
+17 Perception
+26 Stealth

27 experience points

Defense
31 Hit points
AC
16

Flat-footed
13
Touch
12
Fortitude
+4
Will
+5
Reflex
+5

Resistance: 2 Damage Reduction
Exceptions: Cold Iron

Immune to:

Vulnerable to:

Offense
Sickle
Range: 2 ft.
Attack: +7
Damage: 1d4+1 S

BASE ATTACK BONUS
+3
COMBAT MANEUVER
+3 Bonus 14 Defense

Features and Abilities
Weapon Finesse

Dodge
Toughness
Weapon Focus - Sickle
Bravery
Armor Training


Analyze Skill: Lore (Nature) DC 13 to 28


Mite Guardsman is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

See Mite.

Loot[edit | edit source]