Mimic | |||||
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Neutral (Mimic) | |||||
12Alchemist 10 Aberration | |||||
Size Medium |
Speed 30 ft. |
Initiative +10 | |||
STR 25 |
DEX 22 |
CON 30 |
INT 20 |
WIS 13 |
CHA 12 |
Skills |
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15 Mobility | 18 Perception 20 Athletics 65 Stealth | ||||
720 experience points | |||||
Defense | |||||
353 Hit points | |||||
AC 39 |
Flat-footed 32 |
Touch 19 | |||
Fortitude +21 |
Will +12 |
Reflex +17 | |||
Immunities | |||||
Poison Energy: Acid Spell immunity: Magic Missile, Magic Missile | |||||
Offense | |||||
Melee: Bite Range: 2 ft. Attack: +21/+21 Damage: 18-25 Slashing/Piercing/Bludgeoning 1d8+17 plus Adhesive Entanglement | |||||
BASE ATTACK BONUS +16/+11/+6/+1 |
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COMBAT MANEUVER | |||||
+25 Bonus | 42 Defense | ||||
Features and Abilities | |||||
Charge, Breath Weapon Bomb, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Alchemist Bomb, Breath Weapon Bomb, Acid Bomb, Tanglefoot Bomb, Greater Mutagen - Constitution and Dexterity, Greater Mutagen - Constitution and Strength, Greater Mutagen - Dexterity and Constitution, Greater Mutagen - Dexterity and Strength, Greater Mutagen - Strength and Constitution, Greater Mutagen - Strength and Dexterity Fighting Defensively, Acrobatics (Mobility), Power Attack, Fast Bombs Immunity (Acid), Adhesive Entanglement, Feat, Coup de Grace, Improved Initiative, Skill Focus, Power Attack, Toughness, Skill Focus (Stealth), Weapon Focus (Bite), Alchemist Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Bomb, Mutagen, Throw Anything, Dodge, Discovery, Poison Resistance, Fast Bombs, Extra Bombs, Breath Weapon Bomb, Acid Bombs, Tanglefoot Bombs, Ability Focus — Bombs, Poison Immunity, Greater Mutagen, Preserve Organs | |||||
Analyze Skill: Lore (Nature) DC 28 | |||||
IrovettiPalace_Mimic (2c7192be9eaf6a1488e0ccab7c6d6140) |
Mimic is an enemy in Pathfinder: Kingmaker.
Description[ | ]
Mimics are thought to be the result of an alchemist’s attempt to grant life to an inanimate object through the application of an eldritch reagent, the recipe for which is long lost. Over time, these strange but clever creatures have learned the ability to transform themselves into imitation of man-made objects, particularly in locations that have infrequent traffic by small numbers of creatures, thus increasing their odds of successfully attacking their victims.
Though mimics are not inherently evil, some sages believe that mimics attack humans and other intelligent creatures for sport rather than merely for sustenance. The desire to completely fool others is thought to be a part of their being, and their surprise attacks against others are a culmination of those desires.
Notes[ | ]
- Begins combat buffed with permanent Greater Mutagen - Constitution and Dexterity.