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Mimic
Mimic

Neutral (Mimic)

12Alchemist
10 Aberration
Size
Medium
Speed
30 ft.
Initiative
+10
STR
25
DEX
22
CON
30
INT
20
WIS
13
CHA
12

Skills
15 Mobility 18 Perception
20 Athletics
65 Stealth

720 experience points

Defense
353 Hit points
AC
39

Flat-footed
32
Touch
19
Fortitude
+21
Will
+12
Reflex
+17

Immunities
Poison
Energy: Acid
Spell immunity: Magic Missile, Magic Missile

Offense
Melee: Bite
Range: 2 ft.
Attack: +21/+21
Damage: 18-25 Slashing/Piercing/Bludgeoning 1d8+17 plus Adhesive Entanglement

BASE ATTACK BONUS
+16/+11/+6/+1
COMBAT MANEUVER
+25 Bonus 42 Defense

Features and Abilities
Charge, Breath Weapon Bomb, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Alchemist Bomb, Breath Weapon Bomb, Acid Bomb, Tanglefoot Bomb, Greater Mutagen - Constitution and Dexterity, Greater Mutagen - Constitution and Strength, Greater Mutagen - Dexterity and Constitution, Greater Mutagen - Dexterity and Strength, Greater Mutagen - Strength and Constitution, Greater Mutagen - Strength and Dexterity
Fighting Defensively, Acrobatics (Mobility), Power Attack, Fast Bombs
Immunity (Acid), Adhesive Entanglement, Feat, Coup de Grace, Improved Initiative, Skill Focus, Power Attack, Toughness, Skill Focus (Stealth), Weapon Focus (Bite), Alchemist Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Bomb, Mutagen, Throw Anything, Dodge, Discovery, Poison Resistance, Fast Bombs, Extra Bombs, Breath Weapon Bomb, Acid Bombs, Tanglefoot Bombs, Ability Focus — Bombs, Poison Immunity, Greater Mutagen, Preserve Organs

Analyze Skill: Lore (Nature) DC 28

IrovettiPalace_Mimic (2c7192be9eaf6a1488e0ccab7c6d6140)

Mimic is an enemy in Pathfinder: Kingmaker.

Description[ | ]

Mimics are thought to be the result of an alchemist’s attempt to grant life to an inanimate object through the application of an eldritch reagent, the recipe for which is long lost. Over time, these strange but clever creatures have learned the ability to transform themselves into imitation of man-made objects, particularly in locations that have infrequent traffic by small numbers of creatures, thus increasing their odds of successfully attacking their victims.

Though mimics are not inherently evil, some sages believe that mimics attack humans and other intelligent creatures for sport rather than merely for sustenance. The desire to completely fool others is thought to be a part of their being, and their surprise attacks against others are a culmination of those desires.

Notes[ | ]

  • Begins combat buffed with permanent Greater Mutagen - Constitution and Dexterity.

Locations[ | ]

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