Mimic (Alchemist 12)

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Mimic
Mimic.png

Neutral

12Alchemist
10 Aberration
Size
Medium
Speed
30 ft.
Initiative
+10
STR
25
DEX
22
CON
30
INT
20
WIS
13
CHA
12

Skill
15 Mobility 18 Perception
20 Athletics
65 Stealth

720 experience points

Defense
353 Hit points
AC
39

Flat-footed
32
Touch
19
Fortitude
21
Will
12
Reflex
17

Resistance: None

Immune to: Poison
Energy: Acid
Spell immunity: Magic Missile

Vulnerable to: None

Offense
Melee: Bite
Range: 2 ft.
Attack: +21/+21
Damage: 18-25 Slashing/Piercing/Bludgeoning

BASE ATTACK BONUS
+16/+11/+6/+1
COMBAT MANEUVER
+25 Bonus 42 Defense

Features and Abilities
Charge, Breath Weapon Bomb, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Alchemist Bomb, Acid Bomb, Tanglefoot Bomb, Greater Mutagen
Fighting Defensively, Acrobatics (Mobility), Power Attack, Fast Bombs
Adhesive Entanglement, Improved Initiative, Toughness, Skill Focus (Stealth), Weapon Focus (Bite), Alchemist Proficiencies, Bomb, Throw Anything, Dodge, Ability Focus — Bombs, Preserve Organs

Analyze Skill: Lore (Nature) DC 28, Knowledge (Arcana) DC 28


Mimic is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Mimics are thought to be the result of an alchemist’s attempt to grant life to an inanimate object through the application of an eldritch reagent, the recipe for which is long lost. Over time, these strange but clever creatures have learned the ability to transform themselves into imitation of man-made objects, particularly in locations that have infrequent traffic by small numbers of creatures, thus increasing their odds of successfully attacking their victims.

Though mimics are not inherently evil, some sages believe that mimics attack humans and other intelligent creatures for sport rather than merely for sustenance. The desire to completely fool others is thought to be a part of their being, and their surprise attacks against others are a culmination of those desires.

Notes[edit | edit source]

Loot[edit | edit source]

  • Normally none.

See Also[edit | edit source]