Mimic (Aberration 16)
|11 Mobility||22 Perception|
960 experience points
|264 Hit points|
Resistance: 10 Damage Reduction /Bludgeoning
5 Damage Reduction /-
Immune to: Mind-Affecting, Poison, Stunned, Sight, Critical hits, precision damage
Vulnerable to: -
Range: 6 ft.
Damage: 1d8+16 Slashing/Piercing/Bludgeoning
BASE ATTACK BONUS
|+21 Bonus||33 Defense|
Features and Abilities
|Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Cleave|
Fighting Defensively, Acrobatics (Mobility), Power Attack
Immunity (Acid), Adhesive Entanglement, Damage Reduction 10/bludgeoning, Damage Reduction 5/-, Feat, Coup de Grace, Improved Initiative, Power Attack, Toughness, Skill Focus (Stealth), Weapon Focus (Bite), Improved Critical (Bite}, Cleave, Cleaving Finish
Analyze Skill: Lore (Nature) DC 25
Mimic is an enemy in Pathfinder: Kingmaker.
Description[edit | edit source]
Mimics are thought to be the result of an alchemist’s attempt to grant life to an inanimate object through the application of an eldritch reagent, the recipe for which is long lost. Over time, these strange but clever creatures have learned the ability to transform themselves into imitation of man-made objects, particularly in locations that have infrequent traffic by small numbers of creatures, thus increasing their odds of successfully attacking their victims.
Though mimics are not inherently evil, some sages believe that mimics attack humans and other intelligent creatures for sport rather than merely for sustenance. The desire to completely fool others is thought to be a part of their being, and their surprise attacks against others are a culmination of those desires.
Notes[edit | edit source]
- This version is encountered in the last room of Lostlarn Keep (Varnhold's Lot DLC).
Loot[edit | edit source]
- Normally none.