|12 Mobility||18 Perception|
90 experience points
|95 Hit points|
Immune to: '''Energy: Acid
Vulnerable to: None
Range: 2 ft.
Damage: 11-18 Slashing/Piercing/Bludgeoning
BASE ATTACK BONUS
|+15 Bonus||28 Defense|
Features and Abilities
|Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction|
Fighting Defensively, Acrobatics (Mobility), Power Attack
Adhesive Entanglement, Improved Initiative, Skill Focus (Stealth), Weapon Focus (Bite)
Analyze Skill: Lore (Nature) DC 18, Knowledge (Arcana) DC 18
Mimic is an enemy in Pathfinder: Kingmaker.
Description[edit | edit source]
Mimics are thought to be the result of an alchemist’s attempt to grant life to an inanimate object through the application of an eldritch reagent, the recipe for which is long lost. Over time, these strange but clever creatures have learned the ability to transform themselves into imitation of man-made objects, particularly in locations that have infrequent traffic by small numbers of creatures, thus increasing their odds of successfully attacking their victims.
Though mimics are not inherently evil, some sages believe that mimics attack humans and other intelligent creatures for sport rather than merely for sustenance. The desire to completely fool others is thought to be a part of their being, and their surprise attacks against others are a culmination of those desires.
Notes[edit | edit source]
Loot[edit | edit source]
- Normally none.