Mimic

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Mimic
Mimic.png

Neutral

10 Aberration
Size
Medium
Speed
30 ft.
Initiative
+7
STR
23
DEX
16
CON
21
INT
14
WIS
17
CHA
14

Skill
12 Mobility 18 Perception
19 Athletics
62 Stealth

90 experience points

Defense
95 Hit points
AC
22

Flat-footed
19
Touch
15
Fortitude
8
Will
10
Reflex
6

Resistance: None

Immune to: '''Energy: Acid

Vulnerable to: None

Offense
Melee: Bite
Range: 2 ft.
Attack: +14/+14
Damage: 11-18 Slashing/Piercing/Bludgeoning

BASE ATTACK BONUS
+7/+2/-/-
COMBAT MANEUVER
+15 Bonus 28 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Power Attack
Adhesive Entanglement, Improved Initiative, Skill Focus (Stealth), Weapon Focus (Bite)

Analyze Skill: Lore (Nature) DC 18, Knowledge (Arcana) DC 18


Mimic is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Mimics are thought to be the result of an alchemist’s attempt to grant life to an inanimate object through the application of an eldritch reagent, the recipe for which is long lost. Over time, these strange but clever creatures have learned the ability to transform themselves into imitation of man-made objects, particularly in locations that have infrequent traffic by small numbers of creatures, thus increasing their odds of successfully attacking their victims.

Though mimics are not inherently evil, some sages believe that mimics attack humans and other intelligent creatures for sport rather than merely for sustenance. The desire to completely fool others is thought to be a part of their being, and their surprise attacks against others are a culmination of those desires.

Notes[edit | edit source]

Loot[edit | edit source]

  • Normally none.

Variations[edit | edit source]