Medium Air Elemental

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Medium Air Elemental
MediumAirElemental.png

Neutral

4 Outsider
Size
Medium
Speed
60 ft.
Initiative
+9
STR
14
DEX
21
CON
14
INT
4
WIS
11
CHA
11

Skill
12 Mobility
1 Knowledge (Arcana)
9 Perception
12 Stealth

27 experience points

Defense
30 Hit points
AC
21

Flat-footed
15
Touch
18
Fortitude
3
Will
4
Reflex
9

Resistance: 8 Spell Resistance

Immune to: Poison, Stunned, Critical hits, precision damage
Effects And Conditions: Sleep, Paralyzed, Stunned, Prone

Vulnerable to: -

Offense
Melee: Slam
Range: 2 ft.
Attack: +11
Damage: 1d6+3 Bludgeoning

BASE ATTACK BONUS
+4/-/-/-
COMBAT MANEUVER
+8 Bonus 24 Defense

Features and Abilities
Charge, Whirlwind, Coup de Grace
Fighting Defensively, Acrobatics (Mobility)
Air Subtype, Elemental Subtype, Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Immunity to Trip, Extraplanar Subtype, Weapon Finesse, Improved Initiative, Improved Unarmed Strike, Dodge, Airborne, Air Mastery, Feat, Coup de Grace

Analyze Skill: Lore (Religion) DC 13

Medium Air Elemental is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Air elementals are fast, flying creatures made of living air.

Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.

Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings.

An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater.

Loot[edit | edit source]

Normally none.