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Pathfinder: Kingmaker Wiki
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Explore
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Interactive Maps
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Kingmaker
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== <big>Level 0/Cantrips:</big> == {| class="wikitable sortable" !Spell !School !Spell Type !Damage !Damage type !Target !Range !Duration !Save !Description !Automatic Mode |- |[[Acid Splash]] |Conjuration |Ranged Touch Attack |1d3 |Acid |One enemy creature |Close | | |You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1-3 (1d3) points of acid damage. |Yes |- |[[Daze]] |Enchantment |Spell | | |One enemy creature |Close |1 round |Will negates |This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no action. Humanoids of 5 or more HD are not affected. |Yes |- |[[Light]] |Evocation |Spell | | |One friendly creature |Touch |10 minutes/level | |This spell causes a touched party member to glow like a torch, shedding normal light in a 20-foot radius from the point touched. |No |- |[[Ray of Frost]] |Evocation |Ranged Touch Attack |1d3 |Cold |One enemy creature |Close | | |A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of cold damage. |Yes |- |[[Touch of Fatigue]] |Necromancy |Melee Touch Attack | | |One enemy creature |Touch |1 round/level |Fortitude negates |You channel negative energy through your touch, fatiguing the target. The subject is immediately fatigued for the spell's duration. This spell ha no effect on a creature that is already fatigued. Unlike with normal fatigue, the effect ends as soon as the spell's duration expires. |Yes |- |[[Disrupt Undead]] |Necromancy |Ranged Touch Attack |1d6 |? |One enemy creature |Close | | |You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it. |Yes |- |[[Flare]] |Evocation |Spell | | |One enemy creature |Close |1 minute |Fortitude negates |This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save. |Yes |}
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