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Pathfinder: Kingmaker Wiki
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==Selectable Features== ===Magus Arcana (List)=== {|class="wikitable" ! Level ! Base game ! Added with [[Varnhold's Lot]] DLC |- ! 3 | : [[#Arcane Accuracy|Arcane Accuracy]] : [[#Wand Mastery|Wand Mastery]] : [[#Wand Wielder|Wand Wielder]] | : [[#Extended Magic|Extended Magic]] : [[#Reach Magic|Reach Magic]] |- ! 6 | : [[#Prescient Attack|Prescient Attack]] : [[#Enduring Blade|Enduring Blade]] | : [[#Empowered Magic|Empowered Magic]] |- ! 9 | : [[#Dimension Strike|Dimension Strike]] : [[#Ghost Blade|Ghost Blade]] : [[#Hasted Assault|Hasted Assault]] |- ! 12 | : [[#Devoted Blade|Devoted Blade]] | : [[#Maximized Magic|Maximized Magic]] |- ! 15 | : [[#Bane Blade|Bane Blade]] | : [[#Quickened Magic|Quickened Magic]] |} Each time a magus learns a new [[#Magus Arcana|magus arcana]], they may pick one of the following features. {|class="wikitable" {{ClassFeature|Arcane Accuracy|ArcaneAccuracy.png| The magus can expend 1 point from his arcane pool as a [[swift action]] to grant himself an insight bonus equal to his [[Intelligence]] bonus on all attack rolls until the end of his turn. |type=MagusArcana}} {{ClassFeature|Bane Blade|arcane_b_vorpal.png| Whenever the magus enhances his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add the [[bane trait|Bane]] special ability to the weapon. |prereq=Magus 15|type=MagusArcana}} {{ClassFeature|Devoted Blade|arcane_b_flaming_b.png| Whenever the magus enhances his weapon using his arcane pool, he adds [[anarchic trait|anarchic]], [[axiomatic trait|axiomatic]], [[holy trait|holy]], or [[unholy trait|unholy]] special abilities to the list of available options. A magus may only add one of these abilities if it matches his own [[alignment]]. Each ability costs 2 points of enhancement bonus. |prereq=Magus 12|type=MagusArcana}} {{ClassFeature|Dimension Strike|ArcaneStrike.png| The magus can expend 2 points from his arcane pool as a [[swift action]] to resolve all of his melee weapon attacks until the end of his turn as melee [[touch attack]]s. |prereq=Magus 9|type=MagusArcana}} {{ClassFeature|Empowered Magic|EmpowerSpell.png| The magus can cast three spell per day as if those spells were modified by the [[Metamagic (Empower Spell)|Empower Spell]] feat. |prereq=Magus 6|type=MagusArcana}} {{ClassFeature|Enduring Blade|arcane_b_icy_burst.png| "Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration of the enchantment to 1 minute per magus level. |prereq=Magus 6|type=MagusArcana}} {{ClassFeature|Extended Magic|ExtendSpell.png| The magus can cast three spell per day as if those spells were modified by the [[Metamagic (Extend Spell)|Extend Spell]] feat. |type=MagusArcana}} {{ClassFeature|Ghost Blade|arcane_b_neutral.png| Whenever the magus enhances his weapon using his arcane pool, he adds the [[Brilliant Energy trait|brilliant energy]] and [[Ghost Touch trait|ghost touch]] special abilities to the list of available options. Ghost Touch costs 1 point of enhancement bonus, Brilliant Energy costs 4 points of enhancement bonus. |prereq=Magus 9|type=MagusArcana}} {{ClassFeature|Hasted Assault|Grace.png| The magus can expend 1 point from his arcane pool as a [[swift action]] to move more quickly. This functions as [[haste]], but only targets the magus and lasts for a number of rounds equal to the magus's [[Intelligence]] bonus. |prereq=Magus 9|type=MagusArcana}} {{ClassFeature|Maximized Magic|MaximizeSpell.png| The magus can cast three spell per day as if those spells were modified by the [[Metamagic (Maximize Spell)|Maximize Spell]] feat. |prereq=Magus 12|type=MagusArcana}} {{ClassFeature|Prescient Attack|PrescientAttack.png| The magus can expend 1 point from his arcane pool as a [[swift action]], allowing him to anticipate his opponent's defenses. Enemies are denied their Dexterity bonus against the magus's attacks until the end of the magus's next turn. |prereq=Magus 6|type=MagusArcana}} {{ClassFeature|Quickened Magic|QuickenSpell.png| The magus can cast three spell per day as if those spells were modified by the [[Metamagic (Quicken Spell)|Quicken Spell]] feat. |prereq=Magus 15|type=MagusArcana}} {{ClassFeature|Reach Magic|ReachSpell.png| The magus can cast three spell per day as if those spells were modified by the [[Metamagic (Reach Spell)|Reach Spell]] feat. |type=MagusArcana}} {{ClassFeature|Wand Mastery|ScorchingRay00.png| Whenever the magus uses a wand, he calculates the [[DC]] for any spell it contains using his [[Intelligence]] modifier, instead of the minimum modifier needed to cast a spell of that level. |type=MagusArcana}} {{ClassFeature|Wand Wielder|Boneshatter.png{{!}}64px| The magus can activate a [[wand]] or staff in place of casting a spell when using spell combat. |type=MagusArcana}} |}
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