Chaotic Evil (Dragon)
25 Knowledge (Arcana)
3840 experience points
|357 Hit points|
Resistance: 31 Spell Resistance
Damage Reduction 15/-
Energy resistance: 30 Acid, 30 Electricity, 30 Sonic
Immune to: Energy: Fire
Effects And Conditions: Sleep, Paralyzed
Vulnerable to: Energy: Cold
Range: 9 ft.
Damage: 27-55 Slashing/Piercing/Bludgeoning
Damage: 26-41 Slashing/Bludgeoning
Damage: 12-19 Bludgeoning
Damage: 13-27 Bludgeoning
BASE ATTACK BONUS
|+38 Bonus||52 Defense|
Features and Abilities
|Charge, Eyes of Flame, Burble, Coup de Grace, Demoralize (Persuasion), Treat Affliction|
Fighting Defensively, Acrobatics (Mobility), Power Attack
Fire Subtype, Air Subtype, Critical Focus, Dodge, Improved Critical (Bite), Improved Critical (Claw)
Analyze Skill: Knowledge (Arcana) DC 35
Lesser Jabberwock is a creature in Pathfinder: Kingmaker.
Description[edit | edit source]
The jabberwock is a true creature of legend — a subject of poetry, song, and myth in many cultures. It is known to be a devastating creature in combat whose arrival presages times of ruin and violence; these stories also tell of the creature’s fear of the tools some say were created in ancient times for the sole purpose of defeating them — vorpal weapons. A jabberwock is 35 feet tall and weighs 8,000 pounds.
The jabberwock is not a creature of the Material Plane, but one from the primal world of the fey. It comes from a region of reality where life is more robust, where emotions are more potent, and where dreams and nightmares can come alive. Even in such incredible realms, though, the jabberwock is a creature to be feared. It belongs to a category of powerful Creatures whose shapes and types run the gamut of possibility — a group known collectively as the "Tane". Of the Tane, the jabberwock is said to be the most powerful, but the others in this grouping are far from helpless.
When a jabberwock comes to the Material Plane, it does so to spread destruction and ruin. Typically, the monster seeks out a remote forest lair at least a day’s flight from civilization, then emerges from this den once a week to seek out a new place to destroy. It has no true interest in amassing treasure, but often gathers objects of obvious value to bring back to its den in order to encourage heroes to seek it out—to a jabberwock, it makes no difference whether it seeks out things to destroy or lets those things come to it.
Jabberwocks age, eat, drink, and sleep like any living creature, but they do not reproduce in the classic sense of the word. The creation of a new jabberwock — or of any of the Tane, in fact — is regulated by the strange and unknowable godlike entities that dwell in the primeval world. These fey lords create new jabberwocks as they are needed — sometimes varying the exact particulars, but always creating a fully formed adult creature. No young jabberwock has ever been encountered as a result.
The strange vulnerability a jabberwock possesses against vorpal weapons has long been a matter of intrigue and speculation among scholars. Most believe that, once upon a time, only one jabberwock existed, a creature of such great power that nothing could hurt it. Nothing, that is, save for a legendary sword forged for a mortal hero by a now-forgotten artisan or god. So epic was this battle that it created strange echoes throughout reality, and as a result, these echoes, in the form of the vorpal swords and jabberwocks known today, can be found on many worlds.