Large Water Elemental

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Large Water Elemental
WaterElemental.png

Neutral

2 Outsider
Size
Large
Speed
20 ft.
Initiative
+4
STR
24
DEX
18
CON
21
INT
10
WIS
15
CHA
15

Skill
7 Perception -

18 experience points

Defense
21 Hit points
AC
20

Flat-footed
15
Touch
12
Fortitude
5
Will
5
Reflex
7

Resistance: Damage Reduction 5 /-

Immune to: Poison, Stunned, Critical hits, precision damage
Effects And Conditions: Sleep, Paralyzed, Stunned

Vulnerable to:

Offense
Slam
Range: 6 ft.
Attack: +8/+8
Damage: 10-17 Bludgeoning

BASE ATTACK BONUS
+2/-/-/-
COMBAT MANEUVER
+10 Bonus 23 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Power Attack, Fighting Defensively, Acrobatics (Mobility)
Weapon Focus (Slam), Dodge, Elemental Subtype, Immunity to Bleed, Water Subtype

Analyze Skill: Knowledge (Arcana) DC 11

Large Water Elemental is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage. As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave "arms" to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.

Loot[edit | edit source]

  • Normally none.

See Also[edit | edit source]