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Problems to solve and opportunities to seize occur from time to time in your domain. These events may increase or decrease your realm's stats; don't forget to look them up.

All current events are listed at the bottom of the screen. An event may be addressed by the relevant advisor. To assign a task to an advisor, click the frame on the right side of the event card. The character in charge will act based on their own ideology and nature. It takes time to deal with an event, so the advisor will be unavailable for any other official missions.

Types[ | ]

There are two types of events: problems and opportunities, as well as projects. If a problem event ends with a failure or is ignored, it decreases your stats. Succeeding at an opportunity event will increase your stats, and it normally will not affect them if the outcome is a failure or it is ignored.

Outcomes, difficulty and rolls[ | ]

Every event can resolve in one of the four ways: Disaster (the dice roll is 8 points or more below the difficulty level of the event), Failure (the dice roll is up to 7 points below the difficulty level), Success (the dice roll is equal to the difficulty level or up to 6 points above the difficulty level), or Triumph (the dice roll is 7 points or more above the difficulty level of the event). The outcome may affect the realm's stats.

Every event has a difficulty level. To resolve the event successfully, the advisor must roll a number higher than the difficulty level of the event. The advisor's post ability is added to the dice roll. The realm stat the advisor is responsible for adds another 2 points per rank to every roll. This roll occurs when the event is resolved. In rare cases an advisor can lower or increase the difficulty level of an event by some points, for example the Grand Diplomat for the Tragedy At The Mine event. This is represented by the upper left corner of the advisor's card being highlighted with green (for decrease in the difficulty) or red (for increase in the difficulty) at the advisor's selection screen of the event.

Example: Valerie as a Regent (Population stat) grants a +2 bonus for her high Charisma. The Population stat rank is 1, so it gives another +2 bonus. If Valerie is put in charge of an event, her dice roll would have an overall bonus of +4 points.

After succeeding or triumphing at 100 opportunities, the achievement Opportunist is earned, and likewise for solving 100 problems and the achievement Troubleshooter.

Recommendation for editing kingdom events[ | ]

  • For new or incomplete events if you completed it with an advisor, put a plus sign next to his name if you received the same result as other users up until all advisors from that position have been confirmed to yeild the same outcome so it could be changed to "Any".
    • Example: Treasurer (Jubilost+, Maegar+, Kanerah?, Bartholomew?)
    • In this case we will need to confirm that Kanerah and Bartholomew yield the same results for the event before changing it to "Treasurer (Any)", because they are Evil aligned, they may have different outcome.
    • See "Greedy Tax Collector (R)" event as example of different outcomes.
  • If you use unpopular advisor to resolve an event that already have all information filled and you receive drastically different results: Add a new field for that advisor and for the old entry list all advisors with "?" sign for future edits to confirm their information.
    • Example: You used Bartholomew as Grand Diplomat and got different results. Add his own field with "Grand Diplomat (Bartholomew Delgado)" and your results, plus change the old "Grand Diplomat (Any)" to "Grand Diplomat (Linzy?, Valerie?)"
  • For Opportunities and Problems add result descriptions in result# and stat changes in t#, s#, f#, d#
    • Currently the text of result# can be seen only during preview, but not in the final page. That might have been the result of Tradvisor enhancing the kingdom event tables by improving the coding of EventLine template. Writing the text in one variable and stats in another will help us improve the table later to show all the information without getting duplicated info.
  • If Advisor have advantage to resolve an event add DC -# after his name, if he have an disadvantage then DC +#.
  • When filling the fields of Time and Stat change do mind your Kingdom Effects! Aviary reduces time by 1 day, and some of the buffs like "Loyal Spies", "Diplomatic Approach" and "Blessing of Cayden Cailean" may provide additional stats on failure or success. So be sure to write down only base amount of stat gained!

Recurring Opportunities[ | ]

See Kingdom opportunities.

Recurring Problems[ | ]

See kingdom problems.

Projects[ | ]

See kingdom projects.

Throne Room Events[ | ]

See Throne room events.

Story and Quest problems[ | ]

This is a list of problems that appear only as part of certain quests or main storyline.

Quests and Stat Ranks[ | ]

Event Time DC Advisor Result Issue
Triumph Success Failure Disaster
Accursed Things 7 d 15 High Priest (Any) The advisor's agents traced the source of the corruption. All the harmful items were purchased from Nazrielle, the weaponsmith!
Divine +3
Something strange is happening in the region. Residents are complaining of strange misfortunes. Someone must be casting spells to harm the {barony/kingdom}'s subjects. The reason – and the culprit – must be discovered.
Magister (Any) The advisor's agents traced the source of the corruption. All the harmful items were purchased from Nazrielle, the weaponsmith!
Arcane +3
Warden (Any) The advisor's agents traced the source of the corruption. All the harmful items were purchased from Nazrielle, the weaponsmith!
Stability +3
Ignored Plot event. Cannot be ignored. Has no penalty for keeping it unattended.
Plot event. Cannot be ignored. Has no penalty for keeping it unattended.
Bog Mischief 7 d 21 Regent (Any) Deep in the night, a couple watchmen noticed a nymph sneaking into one of the villages with a bucket of tar! The miscreant was able to escape capture, but it seems that the fey are to blame for the villagers' troubles. – But where could they be hiding?
Community +3
Progresses A Trail of Misfortune
Mysterious complaints are arising from the region where master Kimo Tavon has recently settled! Water rises in the wells and floods the surrounding homesteads, experienced hunters get lost in the woods, food and wine disapper from cellars, and maidens awaken with their hair woven into impossible knots! The people have asked the barony advisors to step in...
General (Any) Deep in the night, a couple watchmen noticed a nymph sneaking into one of the villages with a bucket of tar! The miscreant was able to escape capture, but it seems that the fey are to blame for the villagers' troubles. – But where could they be hiding?
Military +3
Progresses A Trail of Misfortune
Treasurer (Any) Deep in the night, a couple watchmen noticed a nymph sneaking into one of the villages with a bucket of tar! The miscreant was able to escape capture, but it seems that the fey are to blame for the villagers' troubles. – But where could they be hiding?
Economy +3
Progresses A Trail of Misfortune
Ignored Every day there is more and more mischief in the bogs! The people are complaining of nasty swamp-dwellers.
Can not be ignored. Stability -1 every 28 days.
By Desna's Paths 30 d 20 Councilor (Tristian) The adviso…
Loyalty +2
Relations +1
progress By Desna's Paths
The adviso…
Loyalty +2
Relations +1
progress By Desna's Paths
The adviso…
Community -1
Loyalty -1
Relations -1
Stability -1
progress By Desna's Paths
The adviso…
?
With several new shrines to Desna now placed throughout the {barony/kingdom}, theft and robbery have become more frequent on the roads. The people demand an answer to this problem — or they will take justice into their own hands.
Councilor (Any Merc) The adviso…
Loyalty +4
Stability -1
progress By Desna's Paths
The adviso…
Loyalty +4
Stability -1
progress By Desna's Paths
Several pu…
Community -1
Relations -3
Stability -1
progress By Desna's Paths
The adviso…
Community -2
Relations -4
Stability -2
fails By Desna's Paths
Warden (Ekundayo) The adviso…
Loyalty -1
Relations +1
Stability +3
progress By Desna's Paths
The adviso…
Loyalty -1
Relations +1
Stability +3
progress By Desna's Paths
The adviso…
Community -1
Loyalty -1
Relations -1
Stability -1
progress By Desna's Paths
The adviso…
?
Warden (Regongar, Any Merc) The adviso…
Stability +4
progress By Desna's Paths
The adviso…
Stability +4
progress By Desna's Paths
Several pu…
Community -2
Relations -2
progress By Desna's Paths
The adviso…
Community -4
Relations -4
fails By Desna's Paths
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Councilor Failure
Cold Diplomacy 30 d 20 Treasurer (Any) The Treasu…
Economy +5
Relations +4
Espionage +2
-25 BP
Progress Cold Diplomacy
The Treasu…
Economy +5
Relations +4
Espionage +2
-25 BP
Progress Cold Diplomacy
The bounty…
Economy -2
Espionage -2
-25 BP
Progress Cold Diplomacy
A bounty w…
Economy -2
Relations -4
Espionage -2
Fails Cold Diplomacy
A letter arrived at the castle from Areena Korvosh, a noble Jadwiga from cold and faraway Irrisen. She seeks official support in catching and destroying Kaleena, a troublemaker and rebel who is hiding somewhere in the Stolen Lands. The Jadwiga is offering a lucrative trade contract with Irrisen, but will not yet discuss details. An advisor must be assigned to this task, provided that the {baron/baroness/King/Queen} is interested, of course.
Minister (Any) The minist…
Espionage +3
Progress Cold Diplomacy
The minist…
Espionage +3
Progress Cold Diplomacy
The minist…
Espionage -2
Progress Cold Diplomacy
The scouts…
Relations -4
Espionage -4
Fails Cold Diplomacy
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Treasurer Failure.
Culling the Herd 10 d 25 General No text.
Shown as Success
Loyalty +1
Military +5
No text.
Loyalty +1
Military +5
No text.
Shown as Success
Community -1
Stability -1
No text.
Shown as Success
Community -1
Stability -1
The region is besieged by bulettes, huge underground monsters that have run out of their usual prey and started hunting the locals. The smaller settlements have been hit hard by the aggressive predators!
Warden No text.
Shown as Success
Loyalty +1
Stability +5
No text.
Loyalty +1
Stability +5
No text.
Shown as Success
Community -3
Stability -2
No text.
Shown as Success
Community -3
Stability -2
Ignored No text.
Plot event. Cannot be ignored.?
Cult Sacrifice 28 d 33 Grand Diplomat (Any) Holy inqui…
Relations +3
Holy inqui…
Relations +3
The Grand …
No change
Holy inqui…
No change
Mysterious cultists are bringing human sacrifices to ancient idols around the capital. The bloody offerings terrify the local subjects, and the guards haven't been able to track down the dangerous fanatics.
Minister (Any) The Minist…
Espionage +3
LamashtuWorshipCounter +1
The Minist…
Espionage +3
LamashtuWorshipCounter +1
The Minist…
LamashtuWorshipCounter +1
The Minist…
LamashtuWorshipCounter +1
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Grand Diplomat Failure
Darker than Black 30 d 20 High Priest The High {…
Divine +5
Progress Darker than Black
The High {…
Divine +5
Progress Darker than Black
No words o…
Loyalty -1
Divine -3
Stability -1
Fails Darker than Black
The High {…
Loyalty -2
Divine -4
Stability -2
Fails Darker than Black
Throughout the region, little children are being kidnapped from their cribs! No one has seen the villains, but there are rumors of dark forces crawling through the settlements. We need to find the culprits immediately, before panic grips the area.
Magister (Any) A magic ri…
Arcane +5
Progress Darker than Black
A magic ri…
Arcane +5
Progress Darker than Black
The Magist…
Loyalty -1
Arcane -3
Stability -1
Fails Darker than Black
The Magist…
Loyalty -2
Arcane -4
Stability -2
Fails Darker than Black
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as High Priest Failure
Exodus to Kyonin 20 d 33 General The Genera…
Loyalty -3
Military +6
Relations -3
Stability +3
The Genera…
Loyalty -3
Military +6
Relations -3
Stability +3
The Genera…
Community -3
Loyalty -3
Relations -3
The Genera…
Community -3
Loyalty -3
Military -3
Relations -3
Stability -3
Stirred up by Kyonin propaganda, the elves are preparing to leave the Stolen Lands. Among them are many artisans and skilled soldiers, whose departure will greatly affect the kingdom.
Warden The Warden…
Loyalty -3
Relations -3
Stability +9
The Warden…
Loyalty -3
Relations -3
Stability +9
The guards…
Community -3
Loyalty -3
Relations -3
The Warden…
Community -3
Loyalty -3
Relations -5
Stability -5
Curator The Curato…
Relations -3
Culture +6
The Curato…
Relations -3
Culture +6
The Curato…
Community -3
Relations -3
Culture -3
The Curato…
Community -5
Relations -5
Culture -5
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as General Failure
Feast of Nails ? ? ? ? ? ? ? A troop of hellknights from the Order of the Nail appeared in the Stolen Lands, and immediately began to bring the people to order – Chelish style. The locals were appalled for the cruel methods of the Order, and they've taken up arms against them, intent on resisting the invaders!
General ? ? ? ?
Ignored ?
Gardeners of Faith 21 d 25 Councilor (Any) The Counci…
Loyalty +7
Divine +4
Stability +4
The Counci…
Loyalty +5
Divine +2
The Counci…
Community -4
Divine -3
Stability -3
The Counci…
Community -8
Divine -5
Stability -5
Adepts of a bizarre cult insist that the forests are disappearing, and that Erastil demands a human sacrifice. Apparently, the trees will return to life if the soil is fertilized with blood. The cultists have armed themselves with bows and set out for the forest, murdering every passer-by for the glory of Erastil. The people are terrified, and now avoid woods and thickets.
General (Any) The Genera…
Loyalty +3
Military +3
Divine +5
Stability +3
The Genera…
Loyalty +3
Military +3
The Genera…
Military -3
Stability -3
Unrest worsens
The Genera…
Community -3
Loyalty -3
Military -3
Divine -3
Stability -3
Unrest worsens
Treasurer (Any) The Treasu…
Economy +8
Divine +3
Stability +5
-60 BP
The Treasu…
Economy +6
Divine +3
-60 BP
The Treasu…
Community -2
Economy -1
Divine -3
Stability -3
The Treasu…
Community -5
Loyalty -3
Economy -3
Divine -5
Stability -3
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Councilor Failure
Magical Anomaly 21 d 33 Treasurer The Treasu…
Loyalty +5
Economy +3
Stability +5
-100 BP
The money …
Community -1
Loyalty +3
Economy +3
Arcane -3
Stability +3
-100 BP
In the tur…
Community -2
Economy -2
Arcane -5
-100 BP
The local …
Community -4
Economy -3
Arcane -5
-100 BP
A group of mages allowed their magic to slip out of their control, leading to widespread disaster. Unpredictable magical effects are cropping up all over!
High Priest The priest…
Loyalty +3
Divine +10
Stability +3
The priest…
Community -1
Loyalty +3
Economy -1
Divine +6
Arcane -2
The priest…
Community -2
Economy -2
Divine -5
Arcane -5
As soon as…
Community -4
Economy -3
Divine -5
Arcane -5
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Treasurer Failure
Merchant Conspiracy 25 d 35 Regent (Any)
DC -3
The people…
Community +8
Economy +3
Stability +5
The people…
Community +8
Economy +3
Stability +5
The people…
Unrest worsens
The Regent…
Community -5
Stability -5
Espionage -5
Unrest worsens
The merchants are conspiring against the {baron/baroness/King/Queen}. Through their wealth and influence, they can both hire mercenaries and bribe {His/Her} Highness's servants. A preemptive, cautionary strike is in order.
Treasurer (Any) The Treasu…
Community +5
Economy +8
Stability +10
-100 BP
The Treasu…
Community +5
Economy +8
Stability +10
-100 BP
The Treasu…
Stability -5
The Treasu…
Loyalty -5
Stability -5
Minister (Any) The agents…
Community +2
Economy +2
Stability +5
Espionage +8
The agents…
Community +2
Economy +2
Stability +5
Espionage +8
The conspi…
Espionage -5
The mercha…
Stability -5
Espionage -10
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Regent Failure
Munguk's Drunken Rage 25 d 25 Councilor (Any)
DC -3
Munguk has…
Shown as Success
Community +3
Loyalty +6
Stability +3
-5 BP
Munguk has…
Community +3
Loyalty +6
Stability +3
-5 BP
Munguk has…
Shown as Success
Loyalty +3
-5 BP
Munguk has…
Shown as Success
Loyalty +3
-5 BP
We have to deal with Munguk and get him out of the {barony/kingdom} by whatever means possible – ideally without killing the melancholy giant.
General (Any) Munguk has…
Shown as Success
Community +3
Loyalty +3
Military +3
Stability +3
Munguk has…
Community +3
Loyalty +3
Military +3
Stability +3
Munguk has…
Shown as Success
Military +3
Munguk has…
Shown as Success
Military +3
Warden (Any) Munguk has…
Shown as Success
Community +3
Loyalty +3
Stability +6
Munguk has…
Community +3
Loyalty +3
Stability +6
Munguk has…
Shown as Success
Stability +3
Munguk has…
Shown as Success
Stability +3
Ignored A drunken giant is scaring our peasants.
Community -1, Loyalty -1, Stability -1 every 7 days.
Nature's Wrath 30 d 20 Treasurer (Any) The Treasu…
Community +2
Economy +3
Stability +2
Progress Nature's Wrath
The Treasu…
Economy +3
Stability +1
Progress Nature's Wrath
The Treasu…
Economy -4
Stability -1
Fails Nature's Wrath
The bounty…
Economy -5
Stability -3
Fails Nature's Wrath
Someone's been hunting the members of Dri Stinvag's dwarven mining crew. Whenever a worker is left alone or leaves the camp by himself, he disappears. The dwarves suspect their competitors. The locals fear that the mysterious kidnappers might take them next.
Minister (Any) The minist…
Community +1
Economy +1
Espionage +5
Progress Nature's Wrath
The minist…
Community +1
Economy +1
Espionage +5
Progress Nature's Wrath
The minist…
Economy -4
Espionage -1
Fails Nature's Wrath
The minist…
Economy -5
Espionage -3
Fails Nature's Wrath
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Treasurer Failure
On the Edge 30 d 20 Regent (Any) By a speci…
Community +3
Loyalty +2
Relations +2
Completes On the Edge
By a speci…
Community +3
Loyalty +2
Relations +2
Completes On the Edge
The adviso…
Loyalty -2
Relations -2
Fails On the Edge
It took to…
Loyalty -4
Relations -4
Fails On the Edge
The guard has tracked down a band of the Calistrian hunters, a secret guild involved in assassinations. The head of the guild, the half-elf Invri, sends the {baron/baroness/King/Queen} a note, reminding {him/her} about an old obligation to protect {his/her} "friends" from persecution. The Regent can help shield the Calistrians from the guards... while the Warden will direct the guards to their door.
Warden (Any) The Warden…
Loyalty +2
Relations +2
Stability +3
Fails On the Edge
The Warden…
Loyalty +2
Relations +2
Stability +3
Fails On the Edge
The Calist…
Loyalty -2
Relations -2
Fails On the Edge
Calistrian…
Loyalty -4
Relations -4
Fails On the Edge
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Regent Failure
Peasants' Revolt 14 d 35 Treasurer (Any)
DC -3
The Treasu…
Community +5
Loyalty +5
Economy +3
Stability +5
BP -40
Unrest improves
The Treasu…
Community +2
Loyalty +2
Economy +3
Stability +2
BP -40
Unrest improves
The Treasu…
Community -5
Loyalty -5
Economy -5
Stability -5
The Treasu…
Community -5
Loyalty -5
Economy -5
Stability -5
An angry mob of poverty-stricken citizens is headed towards the wealthy neighborhoods, intending to kill the rich and burn down their homes. This massacre must be prevented!
Warden (Any) The Warden…
Community +5
Stability +8
Unrest improves
The Warden…
Community +5
Stability +8
Unrest improves
The guards…
Community -3
Loyalty -3
Economy -3
Stability -3
Guards sen…
Community -5
Loyalty -5
Economy -5
Stability -5
Minister (Any) The Minist…
Community +4
Stability +5
Espionage +6
Unrest improves
The Minist…
Community +4
Stability +5
Espionage +6
Unrest improves
The Minist…
Community -3
Loyalty -3
Economy -3
Stability -3
The Minist…
Community -5
Loyalty -5
Economy -5
Stability -5
Espionage -5
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Treasurer Failure
Portal Beasts 28 d 33 Magister The Magist…
Arcane +3
LamashtuWorshipCounter +1
The Magist…
Arcane +3
LamashtuWorshipCounter +1
The Magist…
LamashtuWorshipCounter +1
The Magist…
LamashtuWorshipCounter +1
Magical portals have begun to appear, centered around decaying idols from the distant past. Beasts pour from them, then scatter throughout the land, stalking its citizens as prey. They must be stopped before the kingdom is left barren and abandoned. The local soldiers are untrained in forest combat, so an alternative solution must be found.
Warden The Warden…
Stability +3
The Warden…
Stability +3
The Warden…
No change
The Warden…
No change
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Magister Failure
Purge the Ranks 21 d 30 Treasurer (Any)
DC -5
The Sleepl…
Economy +3
Espionage +2
-100 BP
The Sleepl…
Economy +3
Espionage +2
-100 BP
The Treasu…
Espionage -10
The Treasu…
Espionage -10
There are too many spies in the kingdom's intelligence service. While the Minister with a meaningless quarrel with the neighboring lands, someone infiltrated our intelligence service with their own agents. To catch every mole will require outside assistance. The High {Priest/Priestess} recommends negotiating with the oracles of Irori, the Treasurer has spoken with to the Sleepless Agency, and the Grand Diplomat has contacted the Twilight Talons.
Grand Diplomat (Any) The Grand …
Relations +5
Espionage +2
The Grand …
Relations +5
Espionage +2
The Twilig…
Espionage -10
The Twilig…
Espionage -10
High Priest (Any) Irori's fo…
Divine +5
Espionage +2
Irori's fo…
Divine +5
Espionage +2
Irori's fo…
Espionage -10
Irori's fo…
Espionage -10
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Treasurer Failure
Silent Death 21 d 33 Treasurer (Any) Every fami…
Community +4
Loyalty +5
Economy +7
Stability +3
-100 BP
The mistak…
Community +2
Loyalty +3
Economy +5
Arcane -3
Stability +2
-100 BP
The admini…
Community -2
Loyalty -2
Economy -2
Arcane -3
-100 BP
An unscrup…
Community -4
Loyalty -2
Economy -2
Arcane -5
Stability -3
-100 BP
A toxic gas leak spread from the mages quarters during the night. Dozens of people have been injured, and something must be done to help them!
High Priest (Any) In a displ…
Loyalty +3
Divine +8
Every avai…
Community -2
Loyalty +2
Divine +6
Arcane -3
The priest…
Community -2
Loyalty -2
Economy -1
Divine -3
Arcane -5
The priest…
Community -4
Loyalty -4
Economy -2
Divine -5
Arcane -5
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as High Priest Failure
Varnhold Besieged 7 d 24 Councilor (Any) NO TEXT.
Shown as Success
Loyalty +3
Stability +1
Finishes The Varnhold Militia
NO TEXT.
Loyalty +3
Stability +1
Finishes The Varnhold Militia
NO TEXT.
Shown as Success
Loyalty +3
Finishes The Varnhold Militia
NO TEXT.
Shown as Success
Loyalty +3
Finishes The Varnhold Militia
Varnhold has descended into mayhem. A bandit leader has risen to power in the woods, and keeps gathering gangs under his iron command. Chasing him is like chasing the wind, but he keeps busy striking the remote settlements in the region. The guards and militia are holding fast, but they need reinforcements.

Happens 90 days after promising to give Varnhold Militia a second chance.
Warden (Any) NO TEXT.
Shown as Success
Stability +4
Finishes The Varnhold Militia
NO TEXT.
Stability +4
Finishes The Varnhold Militia
NO TEXT.
Shown as Success
Stability +3
Finishes The Varnhold Militia
NO TEXT.
Shown as Success
Stability +3
Finishes The Varnhold Militia
Minister (Any) NO TEXT.
Shown as Success
Stability +1
Espionage +3
Finishes The Varnhold Militia
NO TEXT.
Stability +1
Espionage +3
Finishes The Varnhold Militia
NO TEXT.
Shown as Success
Espionage +3
Finishes The Varnhold Militia
NO TEXT.
Shown as Success
Espionage +3
Finishes The Varnhold Militia
Ignored NO TEXT.
Stability -1 every 28 days.
The Grey Rebellion 21 d 27 Councilor
DC +3
The people…
Community +8
Loyalty +5
Relations +2
Stability +5
Unrest improves
The people…
Community +8
Loyalty +5
Relations +2
Stability +5
Unrest improves
Negotiatio…
Community +5
Loyalty -5
Relations -2
Stability -3
Negotiatio…
Community +5
Loyalty -5
Relations -2
Stability -3
Davor the Grey is raising a rebellion in the Narlmarches. He intends to overthrow the {baron/baroness/King/Queen} and seize power.
General The suppre…
Community +9
Military +3
Stability +3
Unrest improves
The rebell…
Community +7
Loyalty -3
Military +3
Stability +3
Unrest improves
Military s…
Community +4
Loyalty -2
Military -3
Stability -5
Military s…
Community +4
Loyalty -2
Military -3
Stability -5
Treasurer The chieft…
Community +7
Economy +3
Stability +5
-50 BP
Unrest improves
Several ch…
Community +6
Economy +3
Stability +2
-50 BP
Unrest improves
The Treasu…
Community +5
Loyalty -2
Relations -2
Stability -2
-50 BP
The Treasu…
Community +5
Loyalty -2
Relations -2
Stability -2
-50 BP
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Councilor Failure
The Osprey's Claws 30 d 20 Councilor (Any) The Counci…
Community +1
Loyalty +5
Economy -2
Stability +1
The Counci…
Community +1
Loyalty +5
Economy -2
Stability +1
The people…
Community -1
Economy -3
Stability -1
The Counci…
Community -2
Economy -4
Stability -2
There's a mysterious hero in the area, championing the plight of the poor and oppressed. His face remains hidden behind the visor of his helmet. He calls himself Osprey, but nobody knows his real name. The locals are happy to have this new protector, but the rich merchants have accused him of robbing their caravans dressed as a hero. The Regent will side with the locals, while the Warden will drive the mysterious hero away.
Warden (Any) The Warden…
Community +1
Loyalty +1
Economy +2
Stability +1
The Warden…
Community +1
Loyalty +1
Economy +2
Stability +1
The Warden…
Community -1
Economy -1
Stability -3
The myster…
Community -2
Economy -2
Stability -4
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Councilor Failure
The Wrath of Sevenarches 20 d 33 General (Any) Sevenarche…
Military +7
Economy +2
Relations +2
The Genera…
Military +6
Informatio…
Community -5
Espionage -5
The Genera…
Community -8
Military -8
Sevenarches has cut off our food supply, and their druids are spoiling the harvest in our own kingdom. In the face of approaching famine, the people are panicking and stockpiling food.
High Priest (Any) The High {…
Loyalty +2
Relations +2
Divine +7
The druids…
Divine +5
The High {…
Community -5
Relations -2
Divine -3
The High {…
Community -7
Relations -3
Divine -5
Warden (Any) The guards…
Loyalty +2
Stability +6
The Warden…
Loyalty -3
Stability +6
The Warden…
Community -4
Loyalty -4
Stability -4
Appropriat…
Community -5
Loyalty -5
Stability -10
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as General Failure.
Tipping the Scales 30 d 20 Grand Diplomat (Any) The Grand …
Relations +5
Divine +2
Progress Finding the Pathfinders
The Grand …
Relations +5
Divine +2
Progress Finding the Pathfinders
Many knigh…
Community -2
Stability -2
Progress Finding the Pathfinders
The neighb…
Community -2
Relations -3
Stability -3
Fails Finding the Pathfinders
A group of Pathfinders who snuck into the Valley of the Dead have caused an uprising of the undead! We must do something immediately to protect the locals from the awakened zombies – and protect the hapless Pathfinders from the angry crowd!
High Priest (Any) The High {…
Relations -2
Divine +7
Stability -2
Fails Finding the Pathfinders
The High {…
Relations -2
Divine +7
Stability -2
Fails Finding the Pathfinders
The High {…
Divine -2
Stability -2
Fails Finding the Pathfinders
The priest…
Relations -3
Divine -2
Stability -3
Fails Finding the Pathfinders
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as High Priest Failure
Tracking the Great White Bulette 10 d 30 Warden (Ekundayo, Kesten Garess, Any Merc) NO TEXT
Shown as Success
Community +3
Loyalty +3
Stability -2
NO TEXT
Community +3
Loyalty +3
Stability -2
NO TEXT
Shown as Success
Stability +3
NO TEXT
Shown as Success
Loyalty -2
Stability -2
The locals whisper of an especially large and vile bulette, a bloodthirsty underground predator of an unusual pale color. The creature is the leader of the local pack, and it's up to the Warden to personally track down the monstrous beast and end its career of terror.
Warden (Regongar) NO TEXT
Shown as Success
Stability +3
NO TEXT
Community +2
Loyalty +2
NO TEXT
Shown as Success
Stability +3
NO TEXT
Shown as Success
Loyalty -2
Stability -2
Ignored It's a nightmare! Bulettes continue to devour the local peasants.
Can not be ignored. Community -1, Loyalty -1, Stability -1 every 15 days.

Bald Hilltop Assault[ | ]

Event Time DC Advisor Result Issue
Triumph Success Failure Disaster
Eight-Legged Plague
(Ancient Curse Part 1)
1 d 15 High Priest (Any) The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Community +1
Loyalty +1
Divine +4
The rumors surrounding the Bald Hilltop proved true: the barony has been flooded with monstrous spiders, attacking the locals and slaughtering the cattle. Reports indicate that the huge arachnids spread a ghastly disease that weakens the victim with fever and coats their body with blisters. This invasion has to be stopped before panic and infection ravage the Stolen Lands.

Receive "Huge eight-legged beasts continue to multiply and flood the barony with their offspring!" Community -1, Loyalty -1 penalty every 2 days until the event is resolved.
Regent (Any) The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Community +4
Loyalty +1
Divine +1
Councilor (Any) The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Community +1
Loyalty +4
Divine +1
Ignored The {Barony/Kingdom} miserably failed to overcome the challenge!
Community -10, Loyalty -10 (includes accumulated penalty)
Rotten Beasts
(Ancient Curse Part 2)
1 d 20 Regent (Any) The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Community +4
Military +1
Economy +1
The cursed Bald Hilltop makes its presence felt once more. Maddened forest beasts, horribly warped by magical putrescence, are emerging from the forests and attacking our peasants and travelers. These attacks have already disrupted trade and damaged the harvest. — If they are allowed to continue, the consequences will be dire.

Receive "The death toll rises as the ravenous man-eaters swarm." Community -2, Military -2 and Economy -2 penalty every 2 days until the event is resolved.
General (Any) DC -5 The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Community +1
Military +4
Economy +1
Treasurer (Any) The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Community +1
Military +1
Economy +4
Ignored The {Barony/Kingdom} miserably failed to overcome the challenge!
Community -19, Military -19, Economy -19 (includes accumulated penalty)
The Legendary Scourge
(Ancient Curse Part 3)
1 d 25 Councilor (Any) The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Loyalty +4
Divine +1
Culture +1
The Bald Hilltop has awakened again – and this time the locals are being assaulted not by common beasts, but by legendary magical monsters! Wyverns, owlbears and manticores, in a fit of fury, are ravaging the barony, led by a small number of particularly large and vicious beasts. Perhaps the invasion can be ended if their leaders are slain.

Recieve "Fearsome monsters led by horrific masters are terrorizing the Stolen Lands, leaving nothing but mauled corpses in their wake." Loyalty -3, Divine -3, Culture -3 penalty every 2 days until the event is resolved.
High Priest (Any) The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Loyalty +1
Divine +4
Culture +1
Curator (Any) DC -5 The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Loyalty +1
Divine +1
Culture +4
Ignored The {Barony/Kingdom} miserably failed to overcome the challenge!
Loyalty -28, Divine -28, Culture -28 (includes accumulated penalty)
Evil Pranksters
(Ancient Curse Part 4)
1 d 30 Grand Diplomat (Any) DC -5 The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Relations +4
Arcane +1
Stability +1
The cursed place known as the Bald Hilltop has brought hardship and woe to the lands once more. Fey of all kinds have appeared, marked by the same raging hatred that fueled the magical beasts preceding them. They seem to have declared war on all mortals. Their normal tricks have been replaced with cruel and dangerous jokes, and their pranks, more often than not, now end in death. One could attempt to free the fey from whatever affliction is driving them insane... or simply drive the vicious creatures from the Stolen Lands.

Recieve "Fey 'pranks' are costing many lives." Relations -4, Arcane -4, Stability -4 penalty every 2 days until the event is resolved.
Magister (Any) The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Relations +1
Arcane +4
Stability +1
Warden (Any) The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Relations +1
Arcane +1
Stability +4
Ignored The {Barony/Kingdom} miserably failed to overcome the challenge!
Relations -36, Arcane -36, Stability -36 (includes accumulated penalty)
Creeping Death
(Ancient Curse Part 5)
1 d 35 General (Any) The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Military +4
Stability +1
Espionage +1
Impassable thickets full of poisonous plants and dangerous creatures have sprung up overnight, and rooted themselves even in the streets of local villages! Countless subjects have already fallen victim to giant flytraps and other monsters which have emerged from the magical woods. This insanity from the Bald Hilltop must be stopped!

Recieve "The magic forest keeps growing, coating entire villages and swallowing fields." Military -5, Stability -5, Espionage -5 penalty every 2 days until the event is resolved.
Warden (Any)
DC -5
The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Military +1
Stability +4
Espionage +1
Minister (Any) The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Military +1
Stability +1
Espionage +4
Ignored The {Barony/Kingdom} miserably failed to overcome the challenge!
Military -45, Stability -45, Espionage -45 (includes accumulated penalty)
Hunting the Wild Hunt
(Ancient Curse Part 6)
1 d 40 Treasurer (Any) The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Economy +4
Relations +1
Espionage +1
The kingdom's villages are being decimated by the Wild Hunt. Frightened citizens speak in hushed voices about bands of fey hiding in the greenish fog, announcing their arrival with the sounds of a bugle. It's almost impossible to fight these hunters, who never miss and leave no tracks... unless one somehow comes to an understanding with the commanders of the hunt, and their monarch!

Recieve "The Wild Hunt continues to terrorize the kingdom, tracking down and killing peasants, merchants, and even guards." Economy -6, Relations -6, Espionage -6 penalty every 2 days until the event is resolved.
Grand Diplomat (Any) The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Economy +1
Relations +4
Espionage +1
Minister (Any)
DC -5
The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Economy +1
Relations +1
Espionage +4
Ignored The {Barony/Kingdom} miserably failed to overcome the challenge!
Economy -54, Relations -54, Espionage -54 (includes accumulated penalty)
Battle for the Bald Hilltop
(Ancient Curse Part 7)
1 d 45 High Priest (Any) The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Divine +8
Arcane +5
Nyrissa has set the strongest armies of the First World upon the Stolen Lands. Countless fey and hordes of monsters are rushing down from the Bald Hilltop, single-mindedly seeking to erase the kingdom from the map of Golarion! Our troops will need powerful magical support, if they're to weather the attack and storm the Bald Hilltop!

Recieve "The invasion from the First World continues! It will be necessary to bolster the defenses of the Stolen Lands will spellcasters to repel this assault." Divine -10, Arcane -10 penalty every 2 days until the event is resolved.
Magister (Any) DC -5 The {Barony/Kingdom} managed to persevere, and enjoys peace once again.
Divine +5
Arcane +8
Ignored The {Barony/Kingdom} miserably failed to overcome the challenge!
Divine -95, Arcane -95 (includes accumulated penalty)

Main Quest Assault[ | ]

Event Time DC Advisor Result Issue
Triumph Success Failure Disaster
Troll Sightings 28 d 11 General Our scouts…
Military +3
Our scouts…
Military +3
The scouts…
Stability -2
The scouts…
?
Bands of marauding trolls have been seen throughout the region. The people are frightened and beg for protection.

This is a story event, it happens on 2 days until An Ancient Curse deadline.
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as General Failure
Troll Raids 28 d 14 General The troops…
Military +3
The troops…
Military +3
The troops…
Military -3
Stability -3
The troops…
Community -2
Military -6
Stability -6
Unrest worsens
Troll bands are rampaging in the region. Somebody must stop them!

This is a story event, it happens on 166, 136, 106, 91, 76, 61 day until An Ancient Curse, Part Two deadline.
Warden The troops…
Stability +3
The troops…
Stability +3
The troops…
Military -3
Stability -3
The troops…
Military -6
Stability -6
Unrest worsens
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as General Failure
Troll Rampage 28 d 18 General NO TEXT
Shown as Success
Military +3
NO TEXT
Military +3
A savage w…
Community -2
Military -7
Stability -7
Unrest worsens
Begins #Troll Rampage
The combin…
Community -5
Military -10
Stability -10
Unrest worsens
Begins #Troll Rampage
Massive bands of trolls are rampaging through the region, destroying everything in their path.

This is a story event, it happens on 46, 31, 16, 9, 1 day until An Ancient Curse, Part Two deadline and 273, 266, 259, 252, 246, 240 days until An Ancient Curse, Part Three deadline.
Warden NO TEXT
Shown as Success
Stability +3
NO TEXT
Stability +3
A savage w…
Community -2
Military -7
Stability -7
Unrest worsens
Begins #Troll Rampage
The combin…
Community -5
Military -10
Stability -10
Unrest worsens
Begins #Troll Rampage
Ignored Trolls continue to destroy everything in the region.
Can not be ignored. Community -3, Stability -3, Unrest worsens every 20 days.
Monster Sightings 14 d 15 General Our scouts…
Military +3
Our scouts…
Military +3
The scouts…
Military -1
Stability -2
The scouts…
Military -4
Stability -4
The locals are terrified. Their lands have become a beacon for all varieties of monsters! There have been multiple owlbear and wyvern sightings in the area.
Warden Our scouts…
Stability +3
Our scouts…
Stability +3
The scouts…
Military -1
Stability -2
The scouts…
Military -4
Stability -4
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as ? Failure
Blighted Disease 28 d 17 Councilor The myster…
Loyalty +3?
The myster…
Loyalty +3
The strang…
Community -3
Loyalty -3
Stability -3
Begins #Predatory Beasts
The strang…
Community -3
Loyalty -3
Stability -3
Begins #Predatory Beasts
There have been cases of a strange disease in the region, spreading concern throughout the resident citizens.
High Priest The prayer…
Divine +3
The prayer…
Divine +3
The prayer…
Community -3
Divine -3
Stability -3
Begins #Predatory Beasts
The prayer…
Community -3
Divine -3
Stability -3
Begins #Predatory Beasts
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as High Priest Failure
Predatory Beasts 14 d 17 General The troops…
Military +3
The troops…
Military +3
The troops…
Military -4
Stability -4
The troops…
Military -7
Stability -7
Unrest worsens
Fearsome monsters are hunting the local inhabitants, leaving our people too afraid to even leave their own houses!
Warden The troops…
Stability +3
The troops…
Stability +3
The troops…
Military -4
Stability -4
The troops…
Military -7
Stability -7
Unrest worsens
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as General Failure
Local Plague 28 d 19 Councilor (Any) The fearso…
Loyalty +3
The fearso…
Loyalty +3
The adviso…
Community -3
Loyalty -3
Divine -1
Stability -3
Begins #Predatory Beasts
All effort…
Community -5
Loyalty -5
Divine -5
Stability -5
Unrest worsens
Begins #Predatory Beasts x2
The strange disease keeps spreading, claiming new lives and bringing forth new monsters. Panic is rising in the region.
High Priest (Any) Prayers fr…
Divine +3
Prayers fr…
Divine +3
The Adviso…
Community -3
Loyalty -1
Divine -3
Stability -3
All effort…
Community -5
Loyalty -5
Divine -5
Stability -5
Unrest worsens
Begins #Predatory Beasts x2
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as High Priest Failure
Dark Epidemic 28 d 21 Councilor (impossibl…
(impossible)
NO TEXT
Loyalty +3
Epidemic k…
Community -5
Loyalty -5
Divine -5
Stability -5
Unrest worsens
Epidemic k…
Community -5
Loyalty -5
Divine -5
Stability -5
Unrest worsens
The disease is devastating the region. People are dying horribly while monsters wreak havoc in the nearby settlements.
High Priest (impossibl…
(impossible)
NO TEXT
Divine +3
Epidemic k…
Community -5
Loyalty -5
Divine -5
Stability -5
Unrest worsens
Epidemic k…
Community -5
Loyalty -5
Divine -5
Stability -5
Unrest worsens
Ignored Between the monsters and the disease, many lives are lost each day.
Can not be ignored. Community -1, Loyalty -1, Divine -1, Stability -1, Unrest worsens, Begins #Monstrous Gathering every 19 days
Monstrous Gathering 14 d 20 General Our soldie…
Military +3
Our soldie…
Military +3
Our soldie…
Community -3
Military -7
Stability -7
The combin…
Community -5
Military -10
Stability -10
Unrest worsens
Hordes of monsters are ravaging the region, destroying settlements and tearing our people to pieces. The locals need help from their ruler!
Warden Our soldie…
Stability +3
Our soldie…
Stability +3
Our soldie…
Community -3
Military -7
Stability -7
The combin…
Community -5
Military -10
Stability -10
Unrest worsens
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as General Failure
Undead Sightings 28 d 21 General (Any) Our scouts…
Military +3
Our scouts…
Military +3
The scouts…
Military -2
Divine -2
Stability -2
The scouts…
Military -3
Divine -3
Stability -3
A band of hulking undead creatures was seen in the region. The locals are terrified of the dark of night – and of the strange sounds they hear coming from the shadows.
High Priest (Any) Our priest…
Divine +3
Our priest…
Divine +3
The priest…
Military -2
Divine -2
Stability -2
The priest…
Military -3
Divine -3
Stability -3
Warden (Any) Our scouts…
Stability +3
Our scouts…
Stability +3
The scouts…
Military -2
Divine -2
Stability -2
The scouts…
Military -3
Divine -3
Stability -3
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as General Failure
Undead Cyclopes Attack 28 d 23 General (Any) The troops…
Military +3
The troops…
Military +3
The troops…
Community -3
Military -3
Divine -3
Stability -3
The troops…
Community -7
Military -7
Divine -7
Stability -7
Unrest worsens
The region is under attack! Undead cyclopes are ravaging the settlements in the area; the locals are begging for help!
High Priest (Any) Our priest…
Divine +3
Our priest…
Divine +3
The priest…
Community -3
Military -3
Divine -3
Stability -3
The priest…
Community -7
Military -7
Divine -7
Stability -7
Unrest worsens
Warden (Any) The troops…
Stability +3
The troops…
Stability +3
The troops…
Community -3
Military -3
Divine -3
Stability -3
The troops…
Community -7
Military -7
Divine -7
Stability -7
Unrest worsens
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as General Failure
Kellid Scouts 15 d 24 General (Any) The guard …
Military +3
The guard …
Military +3
The guard …
Loyalty -4
Stability -4
The guard …
Loyalty -4
Stability -4
The locals have sighted small bands of barbarians scouting the area. The people are worried that these intruders are only forerunners to an impending invasion. Someone should investigate further.
Warden (Any) Some barba…
Stability +3
Some barba…
Stability +3
The guard …
Loyalty -4
Stability -4
The guard …
Loyalty -4
Stability -4
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as General Failure
Barbarian Raid 20 d 27 General (Any) The forces…
Military +3
The forces…
Military +3
The forces…
Community -3
Loyalty -3
Military -5
Economy -3
Unrest worsens
The forces…
Community -5
Loyalty -5
Military -10
Economy -5
Unrest worsens
The barbarian armies harass the region, burning settlements and taking everything they can.
Warden (Any) The forces…
Stability +3
The forces…
Stability +3
The forces…
Community -3
Loyalty -3
Economy -3
Stability -5
The forces…
Community -5
Loyalty -5
Economy -5
Stability -10
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as General Failure
Barbarian Horde 25 d 30 General (Any) The forces…
Military +3
The forces…
Military +3
The battle…
Community -7
Military -10
Stability -5
Unrest worsens
The battle…
Community -7
Military -10
Stability -5
Unrest worsens
Vast barbarian hordes are approaching the region. The terrified locals are fleeing their homes, while our guards brace for the worst.

Unrest worsens each time this event appears.
Warden (Any) The forces…
Stability +3
The forces…
Stability +3
The Warden…
Military -5
Economy -5
Divine -5
Arcane -5
Stability -5
Culture -5
The Warden…
Military -5
Economy -5
Divine -5
Arcane -5
Stability -5
Culture -5
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as General Failure
Pitaxian Assassins 20 d 30 Warden The Pitaxi…
Stability +3
The Pitaxi…
Stability +3
The Warden…
Community -2
Loyalty -2
Stability -5
Espionage -2
PitaxWarCurrentValue +1
The Warden…
Community -3
Loyalty -3
Stability -7
Espionage -3
Unrest worsens
PitaxWarCurrentValue +1
Several influential citizens have been killed in their own homes. It seems that Pitaxian assassins do not limit their targets to those on the battlefield!
Minister The Pitaxi…
Espionage +3
The Pitaxi…
Espionage +3
The Minist…
Community -2
Loyalty -2
Stability -2
Espionage -5
PitaxWarCurrentValue +1
The Minist…
Community -3
Loyalty -3
Stability -3
Espionage -7
Unrest worsens
PitaxWarCurrentValue +1
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Warden Failure
Pitaxian Presents 20 d 30 General (Any) The soldie…
Military +3
The soldie…
Military +3
The soldie…
Community -3
Military -7
Stability -3
PitaxWarCurrentValue +1
The soldie…
Community -5
Military -10
Stability -5
Unrest worsens
PitaxWarCurrentValue +1
The whole region is being overwhelmed by monsters that appear from thin air! Something must be done to counter the magic behind this invasion!
Magister (Any) The Magist…
Arcane +3
The Magist…
Arcane +3
It took a …
Community -3
Arcane -7
Stability -3
PitaxWarCurrentValue +1
The Magist…
Community -5
Arcane -10
Stability -5
Unrest worsens
PitaxWarCurrentValue +1
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as General Failure
Songs of Pitax 20 d 30 High Priest Our priest…
Divine +3
Our priest…
Divine +3
The sermon…
Community -3
Loyalty -3
Divine -7
PitaxWarCurrentValue +1
The sermon…
Community -5
Loyalty -5
Divine -10
Unrest worsens
PitaxWarCurrentValue +1
Pitaxian bards are spreading lies about the Stolen Lands, instigating unrest against its government.
Curator The royal …
Culture +3
The royal …
Culture +3
Tales of a…
Community -3
Loyalty -3
Culture -7
PitaxWarCurrentValue +1
The royal …
Community -5
Loyalty -5
Culture -10
Unrest worsens
PitaxWarCurrentValue +1
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as High Priest Failure
Weak Pitaxian Influence (1) 25 d 22 Regent (Any) Efforts by…
Community +23
Loyalty +20
Economy +20
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
Efforts by…
Community +23
Loyalty +20
Economy +20
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Regent…
PitaxWarCoreValue +2
The Regent…
PitaxWarCoreValue +2
Pitaxian agitators are trying to lure locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Several have already left, and the rest are considering the proposal.

Receive -10 to Community, Loyalty, Economy, Divine, Arcane, Culture when event appears.
Grand Diplomat (Any) The Grand …
Community +20
Loyalty +20
Economy +20
Relations +3
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Grand …
Community +20
Loyalty +20
Economy +20
Relations +3
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Grand …
PitaxWarCoreValue +2
The Grand …
PitaxWarCoreValue +2
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Regent Failure
Weak Pitaxian Influence (2) 25 d 24 Regent (Any) The Regent…
Community +23
Loyalty +20
Economy +20
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Regent…
Community +23
Loyalty +20
Economy +20
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Regent…
PitaxWarCoreValue +2
The Regent…
PitaxWarCoreValue +2
Pitaxian agitators are trying to lure locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Several have already left, and the rest are considering the proposal.

Receive -20 to Community, Loyalty, Economy, Divine, Arcane, Culture when event appears.
Grand Diplomat (Any) The Grand …
Community +20
Loyalty +20
Economy +20
Relations +3
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Grand …
Community +20
Loyalty +20
Economy +20
Relations +3
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Grand …
PitaxWarCoreValue +2
The Grand …
PitaxWarCoreValue +2
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Regent Failure
Weak Pitaxian Influence (3) 25 d 26 Regent (Any) The Regent…
Community +23
Loyalty +20
Economy +20
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Regent…
Community +23
Loyalty +20
Economy +20
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Regent…
PitaxWarCoreValue +2
The Regent…
PitaxWarCoreValue +2
Pitaxian agitators are trying to lure locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Several have already left, and the rest are considering the proposal.

Receive -30 to Community, Loyalty, Economy, Divine, Arcane, Culture when event appears.
Grand Diplomat (Any) The Grand …
Community +20
Loyalty +20
Economy +20
Relations +3
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Grand …
Community +20
Loyalty +20
Economy +20
Relations +3
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Grand …
PitaxWarCoreValue +2
The Grand …
PitaxWarCoreValue +2
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Regent Failure
Moderate Pitaxian Influence (4) 25 d 28 Regent The Regent…
Community +23
Loyalty +20
Economy +20
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Regent…
Community +23
Loyalty +20
Economy +20
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Regent…
PitaxWarCoreValue +2
The Regent…
PitaxWarCoreValue +2
Pitaxian agitators are trying to lure locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Some have already left, and the rest are considering the proposal.

Receive -40 to Community, Loyalty, Economy, Divine, Arcane, Culture when event appears.
Grand Diplomat The Grand …
Community +20
Loyalty +20
Economy +20
Relations +3
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Grand …
Community +20
Loyalty +20
Economy +20
Relations +3
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Grand …
PitaxWarCoreValue +2
The Grand …
PitaxWarCoreValue +2
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Regent Failure
Moderate Pitaxian Influence (5) 25 d 30 Regent The Regent…
Community +23
Loyalty +20
Economy +20
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Regent…
Community +23
Loyalty +20
Economy +20
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Regent…
No change
The Regent…
No change
Pitaxian agitators are trying to lure locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Some have already left, and the rest are considering the proposal.

Receive -50 to Community, Loyalty, Economy, Divine, Arcane, Culture when event appears.
Grand Diplomat The Grand …
Community +20
Loyalty +20
Economy +20
Relations +3
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Grand …
Community +20
Loyalty +20
Economy +20
Relations +3
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Grand …
PitaxWarCoreValue +2
The Grand …
PitaxWarCoreValue +2
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Regent Failure
Widespread Pitaxian Influence (6-8) 25 d 32
34
36
Regent The Regent…
Community +23
Loyalty +20
Economy +20
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Regent…
Community +23
Loyalty +20
Economy +20
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Regent…
PitaxWarCoreValue +2
The Regent…
PitaxWarCoreValue +2
Pitaxian agitators are trying to lure locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Many families have already left, and the rest are seriously considering the proposal.

Receive -60, -70 or -80 to Community, Loyalty, Economy, Divine, Arcane, Culture, Unrest worsens when event appears.
Grand Diplomat The Grand …
Community +20
Loyalty +20
Economy +20
Relations +3
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Grand …
Community +20
Loyalty +20
Economy +20
Relations +3
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Grand …
PitaxWarCoreValue +2
The Grand …
PitaxWarCoreValue +2
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Regent Failure
Overwhelming Pitaxian Influence (9-10) 25 d 38
40
Regent The Regent…
Community +23
Loyalty +20
Economy +20
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Regent…
Community +23
Loyalty +20
Economy +20
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Regent…
PitaxWarCoreValue +2
The Regent…
PitaxWarCoreValue +2
Numerous Pitaxian agitators are working to lure the locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Tens, if not hundreds of subjects have already left for this 'promised land', and many more are contemplating the journey.

Receive -90 or 100 to Community, Loyalty, Economy, Divine, Arcane, Culture, Unrest worsens when event appears.
Grand Diplomat The Grand …
Community +20
Loyalty +20
Economy +20
Relations +3
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Grand …
Community +20
Loyalty +20
Economy +20
Relations +3
Divine +20
Arcane +20
Culture +20
PitaxWarCoreValue +2
The Grand …
PitaxWarCoreValue +2
The Grand …
PitaxWarCoreValue +2
Ignored You didn't assign an advisor, and left this problem unresolved.
Same as Regent Failure
Chaos of the First World 10 d 30-50 High Priest (Any) The most powerful mages and clerics in the kingdom have gathered together to halt the incursion of the First World. So far they've barely held the chaos of the First World at bay.
Arcane -3
Culture -3
NyrissaAttackCounter -3
Nyrissa's actions led to the merging of the First World and the Stolen Lands. The very matter of Golarion bends to the rules of the First World. The people of the region will have to find a way to adapt to the new order of things, or fall prey to it.

NyrissaAttackCounter +5 when event appears.
Magister (Any) The most powerful mages and clerics in the kingdom have gathered together to halt the incursion of the First World. So far they've barely held the chaos of the First World at bay.
Divine -3
Culture -3
NyrissaAttackCounter -3
Curator (Any) The most powerful mages and clerics in the kingdom have gathered together to halt the incursion of the First World. So far they've barely held the chaos of the First World at bay.
Divine -3
Arcane -3
NyrissaAttackCounter -3
Ignored The First World is imposing its own rules upon the very fabric of Golarion.
Divine -1, Arcane -1, Culture -1, NyrissaAttackCounter +1 every 8 days.
First World Assault 10 d 30-50 General (Any) We repelled the attacks, and defeated the fey's main force. Their survivors retreated, but still remain in the region.
Stability -3
Espionage -3
NyrissaAttackCounter -3
Nyrissa is assaulting the region with fey forces from the First World. The people are bracing themselves for their final stand against almost certain doom.

NyrissaAttackCounter +5 when event appears.
Warden (Any) We repelled the attacks, and defeated the fey's main force. Their survivors retreated, but still remain in the region.
Military -3
Espionage -3
NyrissaAttackCounter -3
Minister (Any) We repelled the attacks, and defeated the fey's main force. Their survivors retreated, but still remain in the region.
Military -3
Stability -3
NyrissaAttackCounter -3
Ignored The fey are assualting the region in force.
Military -1, Stability -1, Espionage -1, NyrissaAttackCounter +1 every 8 days.
Guile of the First World 10 d 30-50 Regent (Any) We managed to catch most of the saboteurs and repair the damage they caused, but some still linger in the region, plotting their next move.
Economy -3
Relations -3
NyrissaAttackCounter -3
Nyrissa is sending her most cunning fey agents to demolish our roads and destroy the kingdom's bridges. With our supply lines cut off, the regions will be easy prey to the fey.

NyrissaAttackCounter +5 when event appears.
Treasurer (Any) We managed to catch most of the saboteurs and repair the damage they caused, but some still linger in the region, plotting their next move.
Community -3
Relations -3
NyrissaAttackCounter -3
Grand Diplomat (Any) We managed to catch most of the saboteurs and repair the damage they caused, but some still linger in the region, plotting their next move.
Community -3
Economy -3
NyrissaAttackCounter -3
Ignored The fey are demolishing the region's bridges and roads.
Community -1, Economy -1, Relations -1, NyrissaAttackCounter +1 every 8 days.
Lure of the First World 10 d 30-50 Regent (Any) The fey promises were tempting, and they achieved some success among the populace. They'd already caused quite a bit of chaos before the people caught on to their insidious plan. But in the end their little game failed, and the fey have retreated back to the First World for now.
Community +3
Loyalty -3
Arcane -3
Stability -3
NyrissaAttackCounter -3
Nyrissa is sending her most charismatic fey to lure our people from the region with promises of peace and prosperity that awaits them in the First World, once our kingdom falls. Bewildered, the people don't know who they should trust.

NyrissaAttackCounter +5 when event appears.
Magister (Any) The fey promises were tempting, and they achieved some success among the populace. They'd already caused quite a bit of chaos before the people caught on to their insidious plan. But in the end their little game failed, and the fey have retreated back to the First World for now.
Loyalty -3
Stability -3
NyrissaAttackCounter -3
Warden (Any) The fey promises were tempting, and they achieved some success among the populace. They'd already caused quite a bit of chaos before the people caught on to their insidious plan. But in the end their little game failed, and the fey have retreated back to the First World for now.
Loyalty -3
Arcane -3
Ignored The fey are confusing the region's people.
Loyalty -1, Arcane -1, Stability -1, NyrissaAttackCounter +1 every 8 days.

Bugs[ | ]

Bug icon Improving Cultural Development project does not decrease the BP cost of Theater building. (Last Version:2.1.7b)
Bug icon The consequences for ignoring the Devastating Raids event is a large bonus to community. (Fixed Version: as of 2.0.8)
Bug icon In the Omen event, the descriptions of the results of Curator's and Magister's efforts are mutually mixed up. It doesn't affect gained/lost stats, though. (Last Version:2.0.8)
Bug icon Despite what the advisor tells you, there is no item given in this event for the first choice, weather and luck. (Fixed Version: 1.1.2e)
Bug icon Despite what the advisor tells you, there is no item given in this event for the second and third choices. (Last Version:1.1.1e)
Bug icon In the descriptions of the results of the event, Tsanna is addressed as Jaethal (Last Version:2.0.8)

Trade with Mivon may not show despite passing the check with the trader, be sure so save.

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