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Kargstaad
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Chaotic Evil (Frost Giant)

14 Humanoid
8 Barbarian
Size
Large
Speed
40 ft.
Initiative
-1
STR
29
DEX
9
CON
20
INT
10
WIS
14
CHA
11

Skills
29 Perception
13 Stealth

11520 experience points

Defense
233 Hit points
AC
32

Flat-footed
31
Touch
13
Fortitude
+20
Will
+12
Reflex
+5

Resistance:
Damage Reduction 3/-

Immunities
Energy: Cold

Vulnerabilities
Energy: Fire

Offense
Melee: Frost Greataxe +2
Range: 6 ft.
Attack: +26/+21/+16/+11
Damage: 34-54 Slashing 3d6+30 + Cold 1d6

BASE ATTACK BONUS
+18/+13/+8/+3
COMBAT MANEUVER
+30 Bonus 42 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Cleave
Fighting Defensively, Acrobatics (Mobility), Power Attack, Rage (Ability)
Skill Focus (Stealth), Vulnerability to Fire, Immunity (Cold), Feat, Coup de Grace, Dodge, Iron Will, Improved Iron Will, Power Attack, Weapon Focus (Greataxe), Improved Critical (Greataxe), Critical Focus, Fast Movement, Rage (Ability), Barbarian Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Cleave, Rage Power, Uncanny Dodge, Fearless Rage, Danger Sense, Cleaving Finish, Swift Foot, Improved Uncanny Dodge, Improved Cleaving Finish, Increased Damage Reduction, Damage Reduction, Lethal Accuracy

Analyze Skill: Lore (Nature) DC 33

Kargstaad (f89d8d26b9265e44f8836274a2ad4944)

Kargstaad is an enemy in Pathfinder: Kingmaker.

Description[ | ]

A frost giant’s hair can be light blue or dirty yellow, and its eyes usually match its hair color. Frost giants dress in skins and pelts, along with any jewelry they own. Frost giant warriors also don chain shirts and metal helmets decorated with horns or feathers. An adult male stands about 15 feet tall and weighs approximately 2,800 pounds. Females are slightly shorter and lighter, but otherwise identical to males. Frost giants can live to be 250 years old.

Frost giants are among the most feared giants, as their wanton destruction, battle lust, and fearless demeanor push them to ever-increasing displays of brutality. Frost giants usually start combat at a distance, throwing rocks until they run out of ammunition or the opponent closes, then wading in with their enormous greataxes. A favorite tactic is to lay an ambush by hiding buried in the snow at the top of an icy or snowy slope, where opponents will have difficulty reaching them, and then starting an avalanche before leaping into battle. Frost giants can hide well in snowy environments and are masters of stealth in their domain.

Frost giants survive on hunting and raiding alone, as they live in desolate, frigid environments. Frost giant groups are split almost evenly between those that live in makeshift settlements or abandoned castles and those that roam the frozen north as nomads in search of spoils and provisions. Frost giant leaders call themselves jarls and demand absolute obedience from their followers. At any time a jarl may be challenged by combat for leadership of the tribe. These challenges typically result in the death of one of the combatants. A single jarl can often count a dozen or more smaller frost giant tribes as part of his extended tribe. In such a situation, the leaders of the lesser tribes are known simply as chieftains or warlords.

Frost giants love to take captives, and use them for food as well as slaves and commodities. Every group of frost giants typically has 1–2 humanoid slaves shackled to a slave handler—usually the meanest and cruelest non-jarl in the group. They are also quite fond of monstrous pets—white dragons and winter wolves are popular choices, but remorhazes, yetis, and even linnorms can be found dwelling in a frost giant lair.

Loot[ | ]

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