Intervene in Varnhold

From Pathfinder: Kingmaker Wiki
Jump to: navigation, search
Intervene in Varnhold
No image yet
Details
Start
?
Location
?
Type
?
Reward
?

Intervene in Varnhold is a quest in Pathfinder: Kingmaker.

Synopsis[edit | edit source]

According to a note that was sent to the capital, trouble is brewing in Varnhold. The local militia is infighting nearly to the point of bloodshed! It seems the baron/baroness/King/Queen will have to intervene personally.

Walkthrough[edit | edit source]

Free Varnhold from the bandit siege[edit | edit source]

  • All hell broke loose in Varnhold! It seems a new gang leader is seriously thinking about taking these lands as his own. The hour has come for the militia, along with the local guard, to show its true worth! Still, they can't manage it on their own. They need reinforcements!

Give the Varnhold militia a second chance[edit | edit source]

  • The rabble-rousers were taught a lesson. But will it do them any good? If there's another revolt, then the militia should be disbanded, and the whole silly idea put back on the shelf. But if they prove themselves worthy when the critical moment arises, they might just show that all our efforts were not in vain.

Decide the fate of the Varnhold militia[edit | edit source]

  • Some of Tirval's people believe that the common folk can take better care of their settlement than some faraway baron/baroness/King/Queen... and it's time we teach them a lesson! Or do we agree with their demands? What will the baron/baroness/King/Queen decide?