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Insane Wizard
InsaneWizard

Lawful Neutral (Human)

13 Wizard
Size
Medium
Speed
30 ft.
Initiative
+9
STR
10
DEX
13
CON
18
INT
28
WIS
10
CHA
10

Skills
19 Perception
16 Stealth

540 experience points

Defense
124 Hit points
AC
18

Flat-footed
16
Touch
14
Fortitude
+10
Will
+10
Reflex
+7

Resistance:
Damage Reduction 10/Adamantite
Energy Resistance:
30 Fire
30 Acid
30 Electricity

Offense
Melee: Masterwork Dagger
Range: 2 ft.
Attack: +11/+6
Damage: 1-4 Piercing 1d4

BASE ATTACK BONUS
+6/+1/-/-
COMBAT MANEUVER
+10 Bonus 20 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Acid Dart, Dimensional Steps, Acid Flask, Alchemist's Fire, Acidic Spray
Fighting Defensively, Acrobatics (Mobility)
Human, Fire Resistance 30, Acid Resistance 30, Electricity Resistance 30, Feat, Skilled, Coup de Grace, Wizard Bonus Feat, Cantrips (Wizard), Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic, Specialist School - Conjuration, Specialist School - Conjuration, Acid Dart, Opposition School, Opposition School - Divination, Opposition School - Necromancy, Metamagic (Quicken Spell), Spell Focus (Conjuration), Greater Spell Focus (Conjuration), Augment Summoning, Metamagic (Extend Spell), Superior Summoning, Toughness, Dimensional Steps, Combat Casting, Improved Initiative, Dodge

Analyze Skill: Lore (Nature) DC 22

AxiomiteLairBoss (426bdee2866ab3f409ea2d6196d2c101)

Insane Wizard is an enemy in Pathfinder: Kingmaker.

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