Inquisitor spells

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Level 0/Orisons[edit | edit source]

Spell School Spell Type Damage Damage type Target Range Duration Save Description Automatic Mode
Resistance Abjuration Spell One friendly creature Touch 1 minute You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. No
Light Evocation Spell One friendly creature Touch 10 minutes/level This spell causes a touched party member to glow like a torch, shedding normal light in a 20-foot radius from the point touched. No
Guidance Divination Spell One friendly creature Touch 1 minute This spell imbues the subject with a touch of divine guidance.

The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check.

No
Virtue Transmutation Spell One friendly creature Touch 1 minute With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. No
Daze Enchantment Spell One enemy creature Close 1 round Will negates This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no action. Humanoids of 5 or more HD are not affected. Yes
Acid Splash Conjuration Ranged Touch Attack 1d3 Acid One enemy creature Close You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1-3 (1d3) points of acid damage. Yes
Disrupt Undead Necromancy Ranged Touch Attack 1d6 ? One enemy creature Close You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it. Yes

Level 1:[edit | edit source]

  • Bane
  • Bless
  • Cause Fear
  • Cure Light Wounds
  • Divine Favour
  • Doom
  • Ear-Piercing Scream
  • Expeditious Retreat
  • Haze of Dreams
  • Inflict Light Wounds
  • Protection From Alignment
  • Remove Fear
  • Shield of Faith
  • Stunning Barrier
  • True Strike

Level 2:[edit | edit source]

  • Aid
  • Blessings of Luck And Resolve
  • Boneshaker
  • Castigate
  • Cure Moderate Wounds
  • Delay Poison
  • Effortless Armor
  • Find Traps
  • Hold Person
  • Inflict Moderate Wounds
  • Invisibility
  • Protection From Alignment (Communal)
  • Remove Paralysis
  • Resist Energy
  • Restoration (Lesser)
  • See Invisibility

Level 3:[edit | edit source]

  • Cure Serious Wounds
  • Delay Poison (Communal)
  • Dispel Magic
  • Fester
  • Heroism
  • Inflict Serious Wounds
  • Litany of Eloquence
  • Litany of Entanglement
  • Magical Vestment
  • Prayer
  • Protection From Energy
  • Remove Curse
  • Remove Disease
  • Searing Light
  • See Invisibility (Communal)

Level 4:[edit | edit source]

  • Burst of Glory
  • Crusader's Edge
  • Cure Critical Wounds
  • Death Ward
  • Dismissal
  • Divine Power
  • Fear
  • Forced Repentance
  • Freedom of Movement
  • Greater Invisibility
  • Hold Monster
  • Inflict Critical Wounds
  • Neutralize Poison
  • Protection From Energy (Communal)
  • Restoration
  • Stoneskin

Level 5:[edit | edit source]

  • Banishment
  • Break Enchantment
  • Castigate (Mass)
  • Chains of Light
  • Cure Light Wounds (Mass)
  • Disrupting Weapon
  • Flame Strike
  • Inflict Light Wounds (Mass)
  • Profane Nimbus
  • Resounding Blow
  • Righteous Might
  • Sacred Nimbus
  • Spell Resistance
  • Stoneskin (Communal)
  • True Seeing

Level 6:[edit | edit source]

  • Blasphemy
  • Blessings of Luck And Resolve (Mass)
  • Circle of Death
  • Cleanse
  • Cure Moderate Wounds (Mass)
  • Dictum
  • Dispel Magic (Greater)
  • Fester (Mass)
  • Harm, Heal
  • Holy Word
  • Inflict Moderate Wounds (Mass)
  • Inspiring Recovery
  • Litany of Madness
  • Overwhelming Presence
  • Umbral Strike
  • Undeath to Death
  • Word of Chaos

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