Infested Summoned Air Elemental

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Infested Summoned Air Elemental
InfestedSummonedAirElemental.png

Neutral

16 Outsider
Size
Huge
Speed
60 ft.
Initiative
+15
STR
28
DEX
33
CON
18
INT
10
WIS
11
CHA
11

Skill
30 Mobility
16 Knowledge (Arcana)
19 Perception
22 Stealth

180 experience points

Defense
152 Hit points
AC
31

Flat-footed
19
Touch
23
Fortitude
9
Will
12
Reflex
23

Resistance: Spell Resistance: 16
Damage Reduction: 10/-
Damage Reduction: 15/-
Energy Resistance
10 Fire
30 Cold

Immune to: Poison, Diseased, Stunned, Sleep, Critical hits, precision damage, spells with a target, halves physical damage from slashing and piercing weapon
Effects And Conditions: Sleep, Paralyzed, Stunned, Prone

Vulnerable to:
20 Fast Healing

Offense
Slam
Range: 9 ft.
Attack: +20 / +20
Damage: 2d8+19 B

BASE ATTACK BONUS
+16 / +11 / +6 / +1
COMBAT MANEUVER
+27 Bonus 57 Defense

Features and Abilities
Charge, Coup de Grace
Power Attack, Fighting Defensively, Acrobatics (Mobility)
Air Subtype, Elemental Subtype, Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Immunity to Trip, Extraplanar Subtype, Weapon Finesse, Improved Initiative, Improved Unarmed Strike, Dodge, Combat Reflexes, Deflect Arrows, Damage Reduction 10/-, Iron Will, Power Attack, Blind Fight, Lightning Reflexes, Airborne, Air Mastery, Diehard, Feat, Coup de Grace

Analyze Skill: Lore (Religion) DC 23

Infested Summoned Air Elemental is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Air elementals are fast, flying creatures made of living air.

Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.

Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings.

An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater.

Loot[edit | edit source]

Normally none.