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Improved Critical
auto
Details
Prerequisites
Base Attack Bonus 8
Effect(s)
Choose one type of weapon. When using the weapon you selected, your threat range is doubled.

Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.

This effect doesn't stack with any other effect that expands the threat range of a weapon.

Improved Critical is a feat in Pathfinder: Kingmaker.

Effects[ | ]

Choose one type of weapon. When using the weapon you selected, your threat range is doubled.

Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.

This effect doesn't stack with any other effect that expands the threat range of a weapon.

Strategy[ | ]

Generally useful with weapons that have a broader critical range by default, like Rapier, Bastard Sword or Shortsword.

Since this feat becomes available rather late in the game (especially to a character that doesn't use a full BAB progression) and does not stack with the Lethal or Keen weapon trait, its actual worth is vastly dependent on the late-game itemization. For example, characters built to use Keen Falchion +5]] can easily skip this feat. Some other late-game weapons that render this feat useless:

* Rod of Razors (Bardiche)
* Capital Punishment (Greataxe)
* Lifestopper (Estoc)
* Spinebreaker (Greatclub)
* Tears of Blood (Sai)
* Allslayer (Shortsword)
* Twin Crystals (Two-Bladed Sword)
* The Way Out (Scythe)
* Prehistoric Tooth (Punch Dagger)

However, the feat still stacks with weapons that have increased critical range that isn't keyworded as a weapon trait, including:

* Vanquisher (Greataxe) 
* Bloodhound (Dueling Sword)
* Gamekeeper of the First World (Composite Longbow)
* Torpor (Warhammer)
* Malice (Light Mace)
* Elemental Punisher (Longbow)
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