Immense Mandragora

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Immense Mandragora
ImmenseMandragora.png

Chaotic Evil (Plant)

16 Plant
Size
Gargantuan
Speed
40 ft.
Initiative
+7
STR
45
DEX
17
CON
30
INT
8
WIS
13
CHA
10

Skill
28 Perception 2 Stealth

720 experience points

Defense
232 Hit points
AC
11

Flat-footed
8
Touch
11
Fortitude
20
Will
6
Reflex
10

Resistance: None

Immune to: Mind-Affecting, Compulsion, Poison, Charmed, Stunned, Polymorph
Effects and conditions: Baleful Polymorph, Paralyzed, Sleep, Stunned

Vulnerable to: None

Offense
Melee: Bite
Range: 12 ft.
Attack: 23
Damage: 27-41 Slashing/Piercing/Bludgeoning
Melee: Slam
Range: 12
Attack: 23
Damage: 28-43 Bludgeoning

BASE ATTACK BONUS
+12/+7/+2/-
COMBAT MANEUVER
+35 Bonus 48 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction
Power Attack, Fighting Defensively, Acrobatics (Mobility)
Improved Critical (Slam), Lightning Reflexes, Skill Focus (Perception), Improved Initiative, Poison

Analyze Skill: Lore (Nature) DC 28, Knowledge (Arcana) DC 28

Immense Mandragora is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

A mandragora rises spontaneously from a mandrake root that has drawn nutrition from the corpse or ichor of a demon. A typical mandragora stands at just over 3 feet tall and only weighs 30 pounds. However, its size hides the creature’s fantastic strength and brutality.

When a mandragora attacks, its fingers grow into whipping, thorny vines nearly 10 feet long, with which it makes its slam attacks.

A mandragora rarely strays far from its lair amid tangled roots or vines, but when it encounters any other creature, it attacks regardless of the odds. However, a mandragora can usually recognize druids and does not attack them or their animal companions unless they attack it first. It has no qualms about attacking a druid’s allies.

Notes[edit | edit source]

Loot[edit | edit source]

  • Normally none.

See Also[edit | edit source]