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Huge Water Elemental
HugeWaterElemental

Neutral

10 Outsider
Size
Huge
Speed
20 ft.
Initiative
+4
STR
24
DEX
18
CON
19
INT
6
WIS
11
CHA
11

Skills
15 Perception

67 experience points

Defense
95 Hit points
AC
23

Flat-footed
18
Touch
15
Fortitude
+7
Will
+7
Reflex
+11

Resistance: 12 Spell Resistance
Damage Reduction 5/-

Immunities
Poison, Stunned, Critical hits, precision damage
Effects And Conditions: Sleep, Paralyzed, Stunned

Offense
Melee: Slam
Range: 9 ft.
Attack: +14/+14
Damage: 15-25 Bludgeoning 2d6+13

BASE ATTACK BONUS
+10/+5/-/-
COMBAT MANEUVER
+21 Bonus 36 Defense

Features and Abilities
Charge, Cleave, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Power Attack, Fighting Defensively, Acrobatics (Mobility)
Water Subtype, Elemental Subtype, Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Extraplanar Subtype, Power Attack, Cleave, Dodge, Great Cleave, Damage Reduction 5/-, Cleaving Finish, Feat, Coup de Grace

Analyze Skill: Lore (Religion) DC 18

CR7_WaterElementalHuge (d2020789769c90f42ab780dcba70a6d4)

Huge Water Elemental is an enemy in Pathfinder: Kingmaker.

Description[ | ]

Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage. As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave "arms" to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.

Notes[ | ]

  • Deals (2-12 Cold 2d6) damage with each melee attack and also to every character that attacks it with natural weapons or touch spells.

Locations[ | ]

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