Huge Water Elemental

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Huge Water Elemental
HugeWaterElemental.png

Neutral

10 Outsider
Size
Huge
Speed
20 ft.
Initiative
+4
STR
24
DEX
18
CON
19
INT
6
WIS
11
CHA
11

Skill
17 Mobility
8 Knowledge (Arcana)
15 Perception
20 Athletics
9 Stealth

67 experience points

Defense
95 Hit points
AC
23

Flat-footed
18
Touch
15
Fortitude
7
Will
7
Reflex
11

Resistance: 11 Spell Resistance
Damage Reduction: 5/-

Immune to: Poison, Stunned, Critical hits, precision damage
Effects And Conditions: Sleep, Paralyzed, Stunned

Vulnerable to:

Offense
Melee: Slam
Range: 9 ft.
Attack: +14/+14
Damage: 2d6+13 Bludgeoning

BASE ATTACK BONUS
+10/+5
COMBAT MANEUVER
+21 Bonus 36 Defense

Features and Abilities
Charge, Cleave, Coup de Grace
Power Attack, Fighting Defensively, Acrobatics (Mobility)
Water Subtype, Elemental Subtype, Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Extraplanar Subtype, Power Attack, Cleave, Dodge, Great Cleave, Damage Reduction 5/-, Cleaving Finish, Feat, Coup de Grace

Analyze Skill: Knowledge (Arcana) DC 18

Huge Water Elemental is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage. As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave "arms" to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.

Loot[edit | edit source]

  • Normally none.

See Also[edit | edit source]