Huge Fire Elemental
|Huge Fire Elemental|
8 Knowledge (Arcana)
67 experience points
|85 Hit points|
Resistance: 12 Spell Resistance
Damage Reduction 5/-
Immune to: Poison, Stunned, Critical hits, precision damage
Effects And Conditions: Sleep, Paralyzed, Stunned
Vulnerable to: Energy: Cold
Range: 9 ft.
Damage: 2d6+4 Bludgeoning
BASE ATTACK BONUS
|+18 Bonus||36 Defense|
Features and Abilities
|Charge, Coup de Grace|
Fighting Defensively, Acrobatics (Mobility)
Damage Reduction 5/-, Fire Subtype, Immunity (Fire), Vulnerability to Cold, , Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Extraplanar Subtype, Weapon Finesse, Dodge, Improved Initiative, Iron Will, Hammer the Gap, Combat Reflexes, Feat, Coup de Grace, Weapon Focus (Other Natural Weapons)
Analyze Skill: Lore (Religion) DC 18
Huge Fire Elemental is a creature in Pathfinder: Kingmaker.
Description[edit | edit source]
Fire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).
Fire elementals vary in appearance—they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental’s body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.
Loot[edit | edit source]