Huge Air Elemental

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Huge Air Elemental
HugeAirElemental.png

Neutral

10 Outsider
Size
Huge
Speed
60 ft.
Initiative
+13
STR
22
DEX
29
CON
18
INT
6
WIS
11
CHA
11

Skill
22 Mobility
8 Knowledge (Arcana)
15 Perception
14 Stealth

67 experience points

Defense
95 Hit points
AC
24

Flat-footed
14
Touch
20
Fortitude
7
Will
9
Reflex
16

Resistance: 12 Spell Resistance
Damage Reduction 5/-

Immune to: Poison, Stunned, Critical hits, precision damage
Effects And Conditions: Sleep, Paralyzed, Stunned, Prone

Vulnerable to: -

Offense
Melee: Slam
Range: 9 ft.
Attack: +19/+19
Damage: 2d6+6 Bludgeoning

BASE ATTACK BONUS
+10/+5/-/-
COMBAT MANEUVER
+20 Bonus 40 Defense

Features and Abilities
Charge, Whirlwind, Coup de Grace
Fighting Defensively, Acrobatics (Mobility)
Air Subtype, Elemental Subtype, Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Immunity to Trip, Extraplanar Subtype, Weapon Finesse, Improved Initiative, Improved Unarmed Strike, Dodge, Combat Reflexes, Deflect Arrows, Damage Reduction 5/-, Iron Will, Airborne, Air Mastery, Feat, Coup de Grace

Analyze Skill: Lore (Religion) DC 18

Huge Air Elemental is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Air elementals are fast, flying creatures made of living air.

Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.

Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings.

An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater.

Loot[edit | edit source]

Normally none.