Hopeless Cleric Zombie

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Hopeless Cleric Zombie
HopelessClericZombie.png

Neutral Evil (Zombie)

8 Cleric
2 Undead
Size
Medium
Speed
20 ft.
Initiative
+5
STR
16
DEX
12
CON
10
INT
12
WIS
20
CHA
16

Skill
20 Perception
8 Stealth

67 experience points

Defense
93 Hit points
AC
22

Flat-footed
21
Touch
13
Fortitude
9
Will
13
Reflex
3

Resistance: 5 Damage Reduction /Slashing

Immune to: Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Death, Sleep, ability score damage, drain
Energy: Negative
Effects And Conditions: Nauseated, Fatigued, Sickened

Vulnerable to:

Offense
Masterwork Heavy Mace
Range: 2 ft.
Attack: +13 / +8
Damage: 1d8+3 Bludgeoning

BASE ATTACK BONUS
+7/+2/-/-
COMBAT MANEUVER
+12 Bonus 23 Defense

Features and Abilities
Charge, Channel Negative Energy - Damage Living, Channel Negative Energy - Heal Undead, Coup de Grace, Demoralise (Persuasion), Treat Affliction, Resistance, Light, Virtue, Guidance, Touch of Chaos, Chaos Blade
Fighting Defensively, Acrobatics (Mobility)
Toughness, Improved Initiative, Damage Reduction 5/Slashing, Channel Negative Energy, Spontaneous Wounding, Feat, Coup de Grace, Undead Creature, Shield Focus, Cleric Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Simple Weapon Proficiency, Shield Proficiency, Deity Selection, Channel Energy, Domain Selection, Detect Magic, Chaos Domain, Extra Channel (Cleric), Chaos Blade

Analyze Skill: Lore (Religion) DC 18

Hopeless Cleric Zombie is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.

Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.

Although capable of following orders, zombies are more often unleashed into an area with no command other than kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims.

Loot[edit | edit source]