Pathfinder: Kingmaker Wiki
Register
Advertisement

Hit Points is a statistic in Pathfinder: Kingmaker.

HitPointsHit points(HP) represent how robust and healthy a creature is. Wounds subtract hit points, while healing (both natural and magical) restores hit points.

Hit Dice (HD)[ | ]

Even though it is called a dice, it is not rolled in Pathfinder: Kingmaker.
A creature's hit points are determined by the HD of their class or type. Class HD is usually based on the amount of focus the class has on physical combat, with the more martial classes such as barbarian, fighter, and paladin having higher HD.
Starting Hit Points = 1 + Class HD + Constitution Modifier
Hit Points on Level Up = 2 + (Class HD)/2 + Constitution Modifier
Toughness also increases Health Points by 1 per level (if picked on level 1 or 2, it gives +3 HP in advance and then "waits" for level 4).

Hit Dice by Class[ | ]

Class Hit Dice
Alchemist d8
Barbarian d12
Bard d8
Cleric d8
Druid d8
Fighter d10
Inquisitor d8
Kineticist d8
Magus d8
Monk d8
Paladin d10
Ranger d10
Rogue d8
Slayer d10
Sorcerer d6
Wizard d6
Arcane Trickster d4
Stalwart Defender d10
Eldritch Knight d8
Dragon Disciple d10
Mystic Theurge d4
Duelist d8
Aldori Swordlord d8

Temporary Hit Points[ | ]

Some abilities and spells grant temporary hit points that disappear after a certain duration. Attacks will normally remove temporary hit points before they remove permanent ones.


This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.

Effects[ | ]

When a creature's hit points drop below 0, it becomes unconscious, sometimes known as disabled. When a creature's hit points reach a negative total equal to its Constitution score, it dies.

Advertisement