Hellknight of the Rack (Wizard 5) (M)

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Hellknight of the Rack
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Lawful Evil (Human)

5 Wizard, 4 Eldritch Knight, 1 Fighter
Size
Medium
Speed
20 ft.
Initiative
+6
STR
20
DEX
14
CON
13
INT
14
WIS
10
CHA
8

112 experience points

Defense
71 Hit points
AC
23

Flat-footed
22
Touch
13
Fortitude
9
Will
8
Reflex
7

Resistance: -

Immune to: -

Vulnerable to:

Offense
Melee: Longsword +1
Range: 2 ft.
Attack: +18/+13
Damage: 9-16 Slashing

BASE ATTACK BONUS
+7/+2/-/-
COMBAT MANEUVER
+16 Bonus 26 Defense

Features and Abilities
Charge, Coup de Grace, Acid Splash, Ray of Frost, Jolt, Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Telekinetic Fist, Cure Moderate Wounds, Restoration, Lesser, Remove Curse
Fighting Defensively, Acrobatics (Mobility), Physical Enhancement (Dexterity), Physical Enhancement (Constitution), , Physical Enhancement (Strength)
Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Weapon Focus (Longsword), Weapon Focus (Ray), Cantrips, Wizard Proficiencies, Combat Casting, Point-Blank Shot, Toughness, Precise Shot, Improved Initiative

Analyze Skill: Knowledge (Arcana) DC 21

Hellknight of the Rack is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

The Hellknights are a collection of knightly orders with a unique focus on the promulgation of law. They are interested less in social goodness and charity, typical of paladins, but rather in the foundation and stringent maintenance of order at all costs. If people can not be trusted to obey the law out of their own senses of civility and social righteousness, Hellknights provide the need to obey out of fear of a master's stern hand.

Not all who start as novice armigers have what it takes to become a full-fledged Hellknight, but those who do receive a wide array of abilities as they grow more powerful. While the individual powers and focus of a particular Hellknight vary according to his order, all Hellknights are universally feared and respected in regions where they maintain a presence. Most Hellknights are lawful neutral and proudly avoid being “tainted” by distractions such as good or evil, but some who rise in power shift toward tyrannical and cruel natures.

Loot[edit | edit source]

See also[edit | edit source]

Hellknight of the Rack