Hellknight of the Rack (Fighter 10) (M)

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Hellknight of the Rack
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Lawful Evil (Human)

10 Fighter
Size
Medium
Speed
30 ft.
Initiative
+5
STR
20
DEX
12
CON
14
INT
10
WIS
13
CHA
8

Skill
6 Mobility 13 Perception

112 experience points

Defense
92 Hit points
AC
26

Flat-footed
25
Touch
13
Fortitude
10
Will
7
Reflex
5

Resistance: -

Immune to: -

Vulnerable to:

Offense
Melee: Longsword +1
Range: 2 ft.
Attack: +17/+12
Damage: 16-23 Slashing

BASE ATTACK BONUS
+10/+5/-/-
COMBAT MANEUVER
+17 Bonus 28 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction, Cleave, Alchemist's Fire, Acid Flask, Cure Moderate Wounds
Fighting Defensively, Acrobatics (Mobility), Power Attack
Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Iron Will, Weapon Focus (Longsword), Bravery, Armor Training, Improved Initiative, Outflank, Weapon Training (Heavy Blades), Toughness, Weapon Specialization (Longsword), Cleaving Finish, Greater Weapon Focus (Longsword), Shield Focus

Analyze Skill: Knowledge (Arcana) DC 21

Hellknight of the Rack is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

The Hellknights are a collection of knightly orders with a unique focus on the promulgation of law. They are interested less in social goodness and charity, typical of paladins, but rather in the foundation and stringent maintenance of order at all costs. If people can not be trusted to obey the law out of their own senses of civility and social righteousness, Hellknights provide the need to obey out of fear of a master's stern hand.

Not all who start as novice armigers have what it takes to become a full-fledged Hellknight, but those who do receive a wide array of abilities as they grow more powerful. While the individual powers and focus of a particular Hellknight vary according to his order, all Hellknights are universally feared and respected in regions where they maintain a presence. Most Hellknights are lawful neutral and proudly avoid being “tainted” by distractions such as good or evil, but some who rise in power shift toward tyrannical and cruel natures.

Loot[edit | edit source]

See also[edit | edit source]

Hellknight of the Rack