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Gwart
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Chaotic Neutral (Human)
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12 Barbarian
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Size Medium
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Speed 30 ft.
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Initiative +5
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STR 17
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DEX 13
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CON 14
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INT 8
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WIS 12
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CHA 10
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Skills
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18 Perception
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180 experience points
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Defense
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126 Hit points
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AC 19
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Flat-footed 17
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Touch 15
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Fortitude +10
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Will +5
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Reflex +5
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Resistance: Damage Reduction 4/-
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Offense
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Melee: Masterwork Falchion Range: 2 ft. Attack: +15/+10/+5 Damage: 18-24 Slashing 2d4+16
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BASE ATTACK BONUS +12/+7/+2/-
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COMBAT MANEUVER
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+17 Bonus
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30 Defense
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Features and Abilities
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Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Cure Serious Wounds Fighting Defensively, Acrobatics (Mobility), Rage (Ability), Power Attack, Guarded Stance Feat, Coup de Grace, Fast Movement, Rage (Ability), Barbarian Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Power Attack, Rage Power, Uncanny Dodge, Animal Fury, Danger Sense, Toughness, Beast Totem, Lesser, Improved Uncanny Dodge, Weapon Focus (Falchion), Guarded Stance, Damage Reduction, Improved Initiative, Beast Totem, Dodge, Beast Totem, Greater, Greater Rage, Improved Critical (Falchion), Increased Damage Reduction
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Analyze Skill: Lore (Nature) DC 23
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VandalLeader_Gwart (1ecd8f1cc2382734ea26fcb0ac54cb6c)
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Gwart is a character in Pathfinder: Kingmaker.
Biography[ | ]
A young priest of Gorum, and apprentice of Dugath from the Tiger Lords tribe.
Interactions[ | ]
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Loot[ | ]