Guiding Beacon | |
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No image yet | |
Details | |
Start |
Visit Bartholomew Delgado during second stage of Troll Trouble |
Location |
Lone House |
Type |
Chapter quest |
Parent Quest |
Troll Trouble |
[Show Code]
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VS_SadistMageToy (002931a326fcde241b389b0d8d3696fe) |
Guiding Beacon is a quest in Pathfinder: Kingmaker.
Journal[ | ]
“ | The wizard helped us find the troll's lair – good for him, and good for us. I won't miss him at all – he was so weird and creepy! | „ |
Find the wizard's whip | +112xp | 01_FindWhip (8d071d6b5723440448122e727ae3de77) |
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The item those trolls stole from the wizard turned out to be a silver knitting hook… Ha ha, I wish! Actually, it's a whip with a bone handle. That is so like him. |
Decide what to do with the whip | +375xp | 02_DealWithTheWhipMageAlive (b4e657a245f30ff4891c7b69eff4ffff) |
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We've found the whip. It looks creepy – and very expensive. So what should we do now? Duty dictates we return it to its rightful owner… But my heart whispers: that maniac can surely get by without it! |
Decide what to do with the whip | +187xp | 02_DealWithTheWhip (67adf6b083720f747800a5a9369b0554) |
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We've found the whip of the deceased wizard. It looks creepy – and extremely expensive. So, what shall we do with this so-called treasure? |
“ | The wizard turned out to be highly educated, but not nice at all: he kept a living troll in his laboratory, and performed unspeakable, horrible and inhumane experiments on the poor creature. But you know what people say: evil deeds and curses are like chickens; they always come home to roost. Although trolls are definitely nothing like chickens. – They came here to beat the heck out of the wizard! He'd have been wiser to experiment on chickens… Luckily, the wizard told us where we can find the troll lair: they've stolen some valuable of his, and he's been able to locate it by magical means. So here's the lesson: don't steal from wizards. – And don't upset trolls! | „ |
Walkthrough[ | ]
Find the wizard's whip[ | ]
- After New Troll Sightings event if you visit Lone House you will find Bartholomew Delgado in his laboratory, attacked by several trolls, including Dimwit if he was not freed or killed.
- After defeating the trolls Bartholomew Delgado will tell you to retrieve the Black Whip from Dwarven Ruins.
- He will die if trolls brought him below 0 health, so if you want him to survive be sure he doesn't get killing blow.
- The whip can be found in Troll Lair Depths at the north part of the location.
- If you didn't get it from there and made Tartuk or Hargulka then you will be able to buy it from Kobold Merchant or Troll Merchant.
Decide what to do with the whip[ | ]
- Upon looting the whip if you have Octavia or Regongar in your party they will initiate dialogue where you can decide to:
- (Lawful Good) [Break the whip]
- [Take the whip for yourself]
- 2x (Chaotic Neutral) [Give the whip]
- Unless you take it for yourself you won't be able to return it to Bartholomew Delgado.
- If Bartholomew Delgado survived you can return him the whip with (Lawful Neutral) choice or refuse with (Chaotic Neutral) or (Chaotic Evil) options. The latter ones will anger him.
- After this you can try to recruit Bartholomew Delgado as your advisor, if you didn't anger him in any way he will happily join you, however if you did anger him, then you would need to use [Requires Neutral] option for that.
- If you angered him and didn't manage to recruit him, then later he will be gone forever. So be sure to buy everything you need from him (and/or kill him for loot).