Guardian Armor

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Guardian Armor
GuardianArmor.png

Neutral

20 Undead
Size
Medium
Speed
15 ft.
Initiative
+1
STR
24
DEX
13
CON
10
INT
10
WIS
11
CHA
20

0 experience points

Defense
210 Hit points
AC
29

Flat-footed
27
Touch
14
Fortitude
11
Will
12
Reflex
7

Resistance: 5 Spell Resistance, Damage Reduction 15/Adamantine

Immune to: Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Death, Sleep, ability score damage, drain
Energy: Negative
Effects and Conditions: Nauseated, Fatigued, Sickened

Vulnerable to:

Offense
Melee: Light Pick +1
Range: 2 ft.
Attack: +21/+16/+11
Damage: 13-16 Piercing

BASE ATTACK BONUS
+15/+10/+5/-
COMBAT MANEUVER
+24 Bonus 36 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Sunder Armor
Fighting Defensively, Acrobatics (Mobility), Power Attack
Extraplanar Subtype, Undead Creature, Dodge, Shield Focus, Heavy Armor Focus, Toughness, Greater Sunder Armor

Analyze Skill: Lore (Religion) DC 10, Knowledge (Arcana) DC 10


Guardian Armor is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Raised from the corpses of knights and soldiers slain by treachery rather than battle or conflicts considered crimes even in the heat of war, phantom armors appear as suits of animate armor, walking or floating of their own accord. Most phantom armors haunt the halls and blasted battlefields where they were slain, seeking revenge against their murderers or, should that prove impossible, confronting any living creature that might give them the opportunity to do battle once more. Dastardly necromancers have also discovered the process for binding violent spirits to suits of armor, giving rise to eerie servants that combine endless patience with cold brutality.

Phantom armors come in many shapes and sizes; some appear to be nothing more than animate helms while others resemble armored giants.

Notes[edit | edit source]

Loot[edit | edit source]

  • Normally none.