Guard Captain

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Guard Captain
GuardCaptain.png

Chaotic Neutral (Human)

17 Barbarian
Size
Medium
Speed
20 ft.
Initiative
+1
STR
32
DEX
12
CON
20
INT
8
WIS
10
CHA
7

Skill
26 Athletics

1920 experience points

Defense
230 Hit points
AC
30

Flat-footed
28
Touch
17
Fortitude
18
Will
10
Reflex
9

Resistance: Damage Reduction 6/-

Immune to: None

Vulnerable to: None

Offense
Melee: Earth Breaker +3
Range: 2 ft.
Attack: +29/+24/+19/+14
Damage: 36-46 Bludgeoning

BASE ATTACK BONUS
+17/+12/+7/+2
COMBAT MANEUVER
+30 Bonus 45 Defense

Features and Abilities
Charge, Coup de Grace, Cleave
Rage, Power Attack, Fighting Defensively, Acrobatics (Mobility), Lethal Stance
Fast Movement, Barbarian Proficiencies, Toughness, Weapon Focus (Earth Breaker), Rage Power, Uncanny Dodge, Improved Uncanny Dodge, Deadly Accuracy, Improved Critical (Earth Breaker), Cleaving Finish, Greater Rage, Dodge, Iron Will, Indomitable Will, Fearless Rage, Critical Focus, Lethal Accuracy, Tireless Rage

Analyze Skill: Lore (Nature) DC 32, Knowledge (Arcana) DC 32


Guard Captain is an enemy in Pathfinder: Kingmaker.


Description[edit | edit source]

Guards of the city watch are vigilant soldiers, dedicated to keeping the peace and maintaining order. They defend the city walls and gates against external threats, but they also stand ready to break up fights and brawls, disarming or sundering weapons drawn in anger, forcing unruly citizens apart, and tending the wounded.

Notes[edit | edit source]

Loot[edit | edit source]

See Also[edit | edit source]