Guard (Fighter 14) (M) (Pitax)

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Guard
Guard.png

Lawful Evil (Human)

14 Fighter
Size
Medium
Speed
30 ft.
Initiative
+6
STR
22
DEX
15
CON
18
INT
10
WIS
12
CHA
8

Skill
11 Perception
20 Athletics

67 experience points

Defense
161 Hit points
AC
22

Flat-footed
19
Touch
15
Fortitude
13
Will
7
Reflex
6

Resistance: None

Immune to: None

Vulnerable to: None

Offense
Melee: Masterwork Longspear
Range: 2 ft.
Attack: +14/+9/+4/-
Damage: 22-35 Piercing

BASE ATTACK BONUS
+6/+1/-/-
COMBAT MANEUVER
+8 Bonus 21 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction, Cure Light Wounds, Acid Flask, Alchemist's Fire
Fighting Defensively, Acrobatics (Mobility), Power Attack
Fighter Proficiencies, Toughness, Weapon Focus (Longspear), Bravery, Weapon Specialization (Longspear), Armor Training, Dodge, Improved Initiative, Combat Reflexes, Weapon Training (Spears), Iron Will, Shield Focus

Analyze Skill: Lore (Nature) DC 18, Knowledge (Arcana) DC 18


Guard is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Guards of the city watch are vigilant soldiers, dedicated to keeping the peace and maintaining order. They defend the city walls and gates against external threats, but they also stand ready to break up fights and brawls, disarming or sundering weapons drawn in anger, forcing unruly citizens apart, and tending the wounded.

Notes[edit | edit source]

Loot[edit | edit source]

See Also[edit | edit source]