Neutral Evil (Worg)
4 Magical Beast
270 experience points
|96 Hit points|
Immune to: -
Range: 2 ft.
Damage: 1d6+7 S/P/B plus Trip
BASE ATTACK BONUS
|+14 Bonus||27 Defense|
Features and Abilities
|Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction|
Fighting Defensively, Acrobatics (Mobility), Rage
Improved Initiative, Skill Focus – Perception, Dodge, Trip Defense +4, Trip (Bite Attack), Feat, Coup de Grace, Fast Movement, Rage, Barbarian Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Rage Power, Uncanny Dodge, Danger Sense, Improved Uncanny Dodge
Analyze Skill: Knowledge (Arcana) DC 18 to 33
Greater Worg is an enemy in Pathfinder: Kingmaker.
Description[edit | edit source]
Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.
Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.