Greater Worg

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Greater Worg
GreaterWorg.png

Neutral Evil (Worg)

5 Barbarian
4 Magical Beast
Size
Medium
Speed
60 ft.
Initiative
+8
STR
21
DEX
19
CON
18
INT
10
WIS
18
CHA
14

Skill
?

270 experience points

Defense
96 Hit points
AC
18

Flat-footed
13
Touch
13
Fortitude
+12
Will
+6
Reflex
+9

Resistance: -

Immune to: -

Vulnerable to:

Offense
Bite
Range: 2 ft.
Attack: +15
Damage: 1d6+7 S/P/B plus Trip

BASE ATTACK BONUS
+9/+4/-/-
COMBAT MANEUVER
+14 Bonus 27 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Rage
Improved Initiative, Skill Focus – Perception, Dodge, Trip Defense +4, Trip (Bite Attack), Feat, Coup de Grace, Fast Movement, Rage, Barbarian Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Rage Power, Uncanny Dodge, Danger Sense, Improved Uncanny Dodge

Analyze Skill: Knowledge (Arcana) DC 18 to 33

Greater Worg is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.

Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.

Loot[edit | edit source]