Greater Water Elemental
|Greater Water Elemental|
12 Knowledge (Arcana)
112 experience points
|124 Hit points|
Resistance: 14 Spell Resistance
Damage Reduction: 10/-
Immune to: Poison, Stunned, Critical hits, precision damage
Effects And Conditions: Sleep, Paralyzed, Stunned
Range: 9 ft.
Damage: 2d8+17 Bludgeoning
BASE ATTACK BONUS
|+26 Bonus||42 Defense|
Features and Abilities
|Charge, Cleave, Coup de Grace|
Power Attack, Fighting Defensively, Acrobatics (Mobility)
Water Subtype, Elemental Subtype, Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Extraplanar Subtype, Power Attack, Cleave, Dodge, Great Cleave, Damage Reduction 10/-, Cleaving Finish, Improved Cleaving Finish, Lightning Reflexes, Feat, Coup de Grace
Analyze Skill: Knowledge (Arcana) DC 21
Greater Water Elemental is a creature in Pathfinder: Kingmaker.
Description[edit | edit source]
Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage. As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave "arms" to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.
Loot[edit | edit source]
- Normally none.