Greater Water Elemental

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Greater Water Elemental
GreaterWaterElemental.png

Neutral

13 Outsider
Size
Huge
Speed
20 ft.
Initiative
+5
STR
28
DEX
20
CON
19
INT
8
WIS
11
CHA
11

Skill
21 Mobility
12 Knowledge (Arcana)
18 Perception
25 Athletics
13 Stealth

112 experience points

Defense
124 Hit points
AC
25

Flat-footed
19
Touch
16
Fortitude
8
Will
8
Reflex
15

Resistance: 14 Spell Resistance
Damage Reduction: 10/-

Immune to: Poison, Stunned, Critical hits, precision damage
Effects And Conditions: Sleep, Paralyzed, Stunned

Vulnerable to:

Offense
Melee: Slam
Range: 9 ft.
Attack: +18/+18
Damage: 2d8+17 Bludgeoning

BASE ATTACK BONUS
+13/+8/+3/-
COMBAT MANEUVER
+26 Bonus 42 Defense

Features and Abilities
Charge, Cleave, Coup de Grace
Power Attack, Fighting Defensively, Acrobatics (Mobility)
Water Subtype, Elemental Subtype, Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Extraplanar Subtype, Power Attack, Cleave, Dodge, Great Cleave, Damage Reduction 10/-, Cleaving Finish, Improved Cleaving Finish, Lightning Reflexes, Feat, Coup de Grace

Analyze Skill: Knowledge (Arcana) DC 21

Greater Water Elemental is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage. As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave "arms" to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.

Loot[edit | edit source]

  • Normally none.