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Greater Skeletal Champion
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Neutral Evil (Skeleton)

10 Fighter
2 Undead
Size
Medium
Speed
30 ft.
Initiative
+5
STR
20
DEX
13
CON
10
INT
9
WIS
10
CHA
12

Skills
7 Perception
1 Stealth

180 experience points

Defense
98 Hit points
AC
25

Flat-footed
23
Touch
14
Fortitude
+8
Will
+8
Reflex
+6

Resistance:
Damage Reduction 5/Bludgeoning

Immunities
Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Stunned, Death, Sleep, ability score damage, drain
Energy: Cold, Negative
Effects And Conditions: Nauseated, Fatigued, Sickened

Offense
Melee: Masterwork Longsword
Range: 2 ft.
Attack: +19/+14/+9
Damage: 15-22 Slashing 1d8+14

BASE ATTACK BONUS
+11/+6/+1/-
COMBAT MANEUVER
+18 Bonus 30 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Power Attack
Improved Initiative, Immunity (Cold), Damage Reduction 5/bludgeoning, Channel Resistance +4, Feat, Coup de Grace, Undead Creature, Power Attack, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Dodge, Weapon Focus (Longsword), Bravery, Combat Reflexes, Armor Training, Toughness, Weapon Specialization (Longsword), Weapon Training, Iron Will, Weapon Training (Heavy Blades), Shield Focus, Lightning Reflexes, Greater Weapon Focus (Longsword), Weapon Training, Critical Focus, Improved Critical (Longsword)

Analyze Skill: Lore (Religion) DC 23

CR11_SkeletalChampion (622b8701c4f2468479b9f533c2cc24e5)
SkeletonSummoned_ch5 (209f78dd464984c40b1eb43fabdab5a0)

Greater Skeletal Champion is a creature in Pathfinder: Kingmaker.

Description[ | ]

Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force – a cunning that allows them to wield weapons and wear armor.

Locations[ | ]

Loot[ | ]

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