Greater Skeletal Champion

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Greater Skeletal Champion
FerociousSkeletalChampion.png

Neutral Evil

10 Fighter
2 Undead
Size
Medium
Speed
30 ft.
Initiative
+5
STR
20
DEX
13
CON
10
INT
9
WIS
10
CHA
12

Skill
7 Perception
1 Stealth

180 experience points

Defense
98 Hit points
AC
25

Flat-footed
23
Touch
14
Fortitude
8
Will
8
Reflex
6

Resistance: Damage Reduction: 5/Bludgeoning

Immune to: Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Death, Sleep, ability score damage, drain
Energy: Cold, Negative
Effects and Conditions: Nauseated, Fatigued, Sickened

Vulnerable to:

Offense
Melee: Masterwork Longsword
Range: 2 ft.
Attack: +18/+13/+8
Damage: 15-22 Slashing

BASE ATTACK BONUS
+11/+6/+1/-
COMBAT MANEUVER
+18 Bonus 30 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion)
Fighting Defensively, Acrobatics (Mobility), Power Attack
Improved Initiative, Channel Resistance +4, Undead Creature, Fighter Proficiencies, Dodge, Weapon Focus (Longsword), Bravery, Combat Reflexes, Armor Training, Toughness, Weapon Specialization (Longsword), Iron Will, Weapon Training (Heavy Blades), Shield Focus, Lightning Reflexes, Greater Weapon Focus (Longsword), Critical Focus, Improved Critical (Longsword)

Analyze Skill: Knowledge (Arcana) DC 23


Greater Skeletal Champion is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force – a cunning that allows them to wield weapons and wear armor.

Notes[edit | edit source]

Loot[edit | edit source]

See Also[edit | edit source]