Greater Fire Elemental
|Greater Fire Elemental|
112 experience points
|124 Hit points|
Resistance: Spell Resistance: 14
Damage Reduction: 10/-
Immune to: Poison, Critical hits, precision damage
Effects And Conditions: Sleep, Bleeding, Paralyzed, Stunned, Fire
Vulnerable to: Energy: Cold
Range: 9 ft.
Damage: 9-23 Bludgeoning
BASE ATTACK BONUS
|+24 Bonus||43 Defense|
Features and Abilities
|Charge, Coup de Grace|
Fighting Defensively, Acrobatics (Mobility)
Fire Subtype, , Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Extraplanar Subtype, Blind Fight, Improved Initiative, Damage Reduction 10/-, Weapon Finesse, Dodge, Iron Will, Hammer the Gap, Combat Reflexes, Lightning Reflexes, Weapon Focus (Other Natural Weapons)
Analyze Skill: Lore (Religion) DC 21
Greater Fire Elemental is a creature in Pathfinder: Kingmaker.
Description[edit | edit source]
Fire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).
Fire elementals vary in appearance—they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental’s body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.
Loot[edit | edit source]