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Goblin Sneak
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Neutral Evil (Goblin)

8 Rogue
Size
Small
Speed
30 ft.
Initiative
+9
STR
10
DEX
20
CON
12
INT
10
WIS
12
CHA
4

Skills
15 Mobility 20 Perception
23 Stealth

67 experience points

Defense
52 Hit points
AC
22

Flat-footed
16
Touch
19
Fortitude
+3
Will
+3
Reflex
+11

Offense
Melee: Masterwork Dagger
Range: 2 ft.
Attack: +13/+8
Damage: 6-8 Piercing 1d3+5 plus Bewildering Injury
Melee: Masterwork Dagger
Range: 2 ft.
Attack: +13/+8
Damage: 3-5 Piercing 1d3+2 plus Bewildering Injury

BASE ATTACK BONUS
+6/+1/-/-
COMBAT MANEUVER
+7 Bonus 23 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Bewildering Injury, Disorienting Injury, Hampering Injury
Goblin, Improved Initiative, Stealthy, Keen Senses, Feat, Coup de Grace, Sneak Attack, Rogue Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Weapon Finesse, Trapfinding, Two-Weapon Fighting, Evasion, Rogue Talent, Fast Stealth, Finesse Training, Danger Sense, Finesse Training (Dagger), Improved Two-Weapon Fighting, Debilitating Injury, Uncanny Dodge, Dodge, Improved Uncanny Dodge

Analyze Skill: Knowledge (World) DC 18

CR7_GoblinRogueAmbush (7b6dabd480b7b0c4189800693daa31dd)

Goblin Sneak is a creature in Pathfinder: Kingmaker.

Description[ | ]

Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and f lotsam in an unending quest to find treasures among the refuse of more civilized races.

Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (who goblins regard as pale imitations of goblin dogs).

Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate.

Goblins are voracious and can eat their body weight in food daily without growing fat. Goblins lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food – except, perhaps, vegetables.

Locations[ | ]

Loot[ | ]

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