Goblin Dead Eye

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Goblin Dead Eye
GoblinDeadEye.png

Neutral Evil (Goblin)

5 Rogue
4 Fighter
Size
Small
Speed
30 ft.
Initiative
+9
STR
10
DEX
20
CON
12
INT
10
WIS
12
CHA
4

Skill
14 Perception
7 Athletics
18 Stealth

90 experience points

Defense
63 Hit points
AC
21

Flat-footed
16
Touch
18
Fortitude
6
Will
3
Reflex
10

Resistance:

Immune to:

Vulnerable to:

Offense
Composite Shortbow
Range: 40 ft.
Attack: +13 / +8
Damage: 1d4+4 P +4d6 P

BASE ATTACK BONUS
+7 / +2
COMBAT MANEUVER
+8 Bonus 23 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Deadly Aim, Bewildering Injury, Disorienting Injury, Hampering Injury
Goblin, Stealthy, Keen Senses, Feat, Coup de Grace, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Point-Blank Shot, Precise Shot, Bravery, Armor Training, Improved Initiative, Sneak Attack, Rogue Proficiencies, Weapon Finesse, Trapfinding, Accomplished Sneak Attacker, Evasion, Rogue Talent, Fast Stealth, Finesse Training, Danger Sense, Deadly Aim, Finesse Training (Dagger), Debilitating Injury, Uncanny Dodge

Analyze Skill: Knowledge (World) DC 20

Goblin Dead Eye is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Encyclopedia

Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and f lotsam in an unending quest to find treasures among the refuse of more civilized races.

Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (who goblins regard as pale imitations of goblin dogs).

Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate.

Goblins are voracious and can eat their body weight in food daily without growing fat. Goblins lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food – except, perhaps, vegetables.

Character Sheet[edit | edit source]

Goblins are a race of ugly creatures with a destructive and voracious nature that makes them almost universally despised. Weak and cowardly, goblins are frequently manipulated or enslaved by stronger creatures that need destructive, disposable foot soldiers. Those goblins that rely on their own wits to survive live on the fringes of society and feed on refuse and the weaker members of more civilized races. Most other races view them as virulent parasites that have proved impossible to exterminate.

These creatures stand barely three feet tall, their scrawny, humanoid body dwarfed by their wide, ungainly head. Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others.

Loot[edit | edit source]