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Goblin Arch-chemist
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Neutral Evil (Goblin)

7 Alchemist
1 Rogue
Size
Small
Speed
30 ft.
Initiative
+5
STR
8
DEX
20
CON
12
INT
16
WIS
8
CHA
4

Skills
12 Mobility 17 Perception
12 Athletics
26 Stealth
11 Trickery

67 experience points

Defense
52 Hit points
AC
27

Flat-footed
21
Touch
20
Fortitude
+8
Will
+3
Reflex
+14

Resistance:
7 Fire

Offense
Range: Masterwork Light Crossbow
Range: 50 ft.
Attack: +16
Damage: 3-18 Piercing 1d6 + Piercing 2d6

BASE ATTACK BONUS
+5/-/-/-
COMBAT MANEUVER
+7 Bonus 22 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Alchemist Bomb, Mutagen - Constitution, Mutagen - Dexterity, Mutagen - Strength, Explosive Bomb
Fighting Defensively, Acrobatics (Mobility)
Goblin, Fire Resistance 7, Stealthy, Keen Senses, Feat, Coup de Grace, Alchemist Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Bomb, Mutagen, Throw Anything, Point-Blank Shot, Discovery, Poison Resistance, Explosive Bombs, Precise Shot, Infusion, Accomplished Sneak Attacker, Dodge, Sneak Attack, Rogue Proficiencies, Weapon Finesse, Trapfinding

Analyze Skill: Knowledge (World) DC 18

CR7_GoblinAlchemist (7ae7e5868e33fa84084a15c8a94193a2)
GoblinGuardAlchemist (8cb0a2f6aa79b374ab8a94bf2e5e1437)

Goblin Arch-chemist is a creature in Pathfinder: Kingmaker.

Description[ | ]

Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and f lotsam in an unending quest to find treasures among the refuse of more civilized races.

Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (who goblins regard as pale imitations of goblin dogs).

Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate.

Goblins are voracious and can eat their body weight in food daily without growing fat. Goblins lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food – except, perhaps, vegetables.

Notes[ | ]

Locations[ | ]

Loot[ | ]

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