Gloves is a type of magical accessories in Pathfinder: Kingmaker.
Magic gloves in Kingmaker[ | ]
Image | Name | Effect | Source |
---|---|---|---|
Alkali Gloves |
Whenever the wearer of these gloves successfully lands a hit with a melee weapon, an unarmed strike, or a natural weapon, the target takes 1d6 points of acid damage. |
Found in Serpent Trail | |
Athlete's Gloves |
These gloves grant the wearer +3 competence bonus on all Mobility and Athletics skill checks. |
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Blessed Hands |
These gloves adds +4 to the wearer's caster level when they cast any cure spell. |
Artisan Tirval (Tier 2) | |
Bombthrower's Gloves |
These gloves grant their wearer a +2 equipment bonus to attack rolls made with bombs and their DC. |
Found in River Blades' Camp | |
Butterfly Wings |
These gloves grant their wearer a +5 resistance bonus on all saving throws, and the ability to cast prismatic spray spell three times per day as a 13th level wizard. |
Artisan Sharel (Tier 4) | |
Cheatsheet Gloves |
These gloves grant their wearer a +5 luck bonus to Lore (Nature), Lore (Religion), Knowledge (World) and Knowledge (Arcana) skill checks. |
Artisan Tirval (Tier 0) | |
Death From Afar |
This gloves grants its wearer a +4 bonus to ranged attacks. |
Found in Tenebrous Depths VI | |
Gloves of Deathdealer |
When the wearer of these gloves makes a sneak attack, it deals additional 1d6 damage. |
Unknown, BTSL stand-alone mode? | |
Gloves of Dexterity +2 |
These gloves grant its wearer a +2 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack. |
Sold by Skeletal Salesman (Tier 1, Large) | |
Gloves of Dueling |
These gloves grant their wearer a +4 bonus to CMD against disarm attempts. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +2. |
Found in Swamp Witch's Hut | |
Gloves of Elvenkind |
These gloves grant their wearer a +5 competence bonus to Knowledge (Arcana) skill checks and a +5 bonus to Concentration checks. |
| |
Gloves of Precise Shot |
These gloves grant their wearer a +5 bonus to attack rolls made with ranged weapons. |
Unknown | |
Gloves of Rending |
These gloves grant their wearer a +2 enhancement bonus on attack and damage rolls made with claws. |
Drops from The Forefather | |
Gloves of the Scribe |
These gloves grant their wearer a +10 competence bonus on all Knowledge (arcana) and Knowledge (world) skill checks as well as +4 bonus to caster level checks on dispel magic attempts. |
Found in Pitax Royal Palace | |
Hammer Fists |
These gloves grant its wearer a +4 enhancement bonus to Strength ability score and a +2 morale bonus to AC. |
Unknown, DLC | |
Lesser Gloves of Dueling |
These gloves grant their wearer a +1 bonus to CMD against disarm attempts. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +1. |
| |
Lightest Touch |
These gloves grant their wearer a +6 enhancement bonus to Dexterity, a +3 resistance bonus to Reflex saving throws and the ability to cast reduce person spell at will as a 5th level wizard. |
Artisan Nazrielle (Tier 3) | |
Mad Scientist's Gloves |
These gloves grant their wearer fire resistance 15 and acid resistance 15. |
Artisan Bokken (Tier 2) | |
Manticore's Claws |
These gloves grant their wearer a +4 enhancement bonus to Strength, and +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. |
Artisan Sharel (Tier 2) | |
Master Hand |
These gloves grant their wearer a +5 competence bonus on all Use Magic Device skill checks. |
Sold by Skeletal Salesman (Tier 1, Large) | |
Royal Gloves of Valor |
These gloves grant their wearer a +6 enhancement bonus to Charisma and the ability to cast greater heroism three times per day as a 11th level wizard. |
Artisan Tirval (Tier 5) | |
Soaring Fist |
These gloves grant its wearer a +2 enhancement bonus to Constitution ability score and a +4 competence bonus on all Mobility skill checks. |
Unknown, DLC | |
Star Soldier's Gauntlet |
This gauntlet grants its wearer a +8 enhancement bonus to Strength and the ability to use a laser beam that deals 4d6 damage at will. |
Relic Piece of Skymetal | |
Steady Hand |
These gloves grant their wearer a +4 enhancement bonus to Dexterity and the ability to cast true strike spell three times per day as a 1st level wizard. |
Artisan Nazrielle Tier 0 | |
Trapspringer's Gloves |
These gloves grant their wearer a +5 competence bonus on all Trickery skill checks. |
| |
Trickster's Gloves |
These gloves grant their wearer a +5 luck bonus on Mobility checks and the ability to cast cloak of dreams spell once per day as a 14th level wizard. |
Artisan Varrask the Wildfist (Tier 4) | |
Ultimate Grip |
These gloves grant their wearer a +6 enhancement bonus to Strength, a +4 enhancement to Constitution and the ability to cast death clutch spell once per day as a 15th level wizard. |
Artisan Tirval (Tier 3) | |
Undertaker's Gloves |
These gloves grant their wearer a +3 morale bonus to AC against the attacks of Undead creatures. |
Sold by Skeletal Salesman (Tier 2, Large) |
Magic gloves in Varnhold's Lot DLC[ | ]
Image | Name | Effect | Source |
---|---|---|---|
Trapspringer's Gloves |
These gloves grant their wearer a +5 competence bonus on all Trickery skill checks. |
Found in Lostlarn Keep - The Depths |
Magic gloves in Wrath of the Righteous[ | ]
Image | Name | Effect | Source |
---|---|---|---|
Big Game Gloves |
Whenever the wearer of these gloves announces a Quarry, targeted enemy suffers a -2 penalty to AC and becomes sickened for 3 rounds. |
Drops in Lost Chapel | |
Call of the Fiery Things |
These gloves grant their wearer the ability to ignite inner fire within themselves. While the ability is active, the wearer suffers 2d6 fire damage (this damage bypasses all resistances and immunities) per round but deals the same amount to enemies with every melee attack that hits. In addition, whenever the wearer is mounted, they can use this ability on a mount instead of themselves. |
Relic Fire of Baphomet | |
Claws of a Sacred Beast |
These gloves have claws that deal 1d8 slashing damage on an unarmed attack. If the enemy is of evil alignment, they deal 2d6 damage instead. In addition, these claws give the wearer a +1 enhancement bonus on attack and damage rolls. |
Crusade Battle (Act 3) | |
Dashing Cavalier's Gloves |
These gloves grant their wearer a +1 morale bonus on attack rolls. In addition, they also grant a +2 bonus on damage rolls while mounted. |
Personal Chest (Commander Pack) | |
Devouring Lust |
Whenever the wearer of these gloves lands a melee touch attack, the enemy must pass a Will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against affected enemy drives him even crazier, paralyzing for one round. |
Relic Attractive Impulse | |
Embroidered Gloves |
These bracers grant the wearer a +3 luck bonus to AC and a +3 luck bonus on Reflex, Will, and Fortitude saving throws. |
Found in Areelu's Laboratory (Act 5) | |
Fencer's Gift |
These gloves grant their wearer a +3 damage bonus to the second weapon when dual wielding or wielding a two-handed melee weapon. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +2. |
Found in Befouled Barrows | |
Gloves of Arcane Eradication |
These gloves grant the wearer a +4 bonus to ranged touch attack rolls and a +5 competence bonus on Use Magic Device skill checks. |
Found in Molten Scar | |
Gloves of Dueling |
These gloves grant their wearer a +4 bonus to CMD against disarm attempts. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +2. |
| |
Gloves of Enduring Wizard |
Whenever the wearer of these gloves casts a level 7 (or higher) spell, they get 20 temporary hit points for 1 minute. |
Quest Mercy | |
Gloves of Heavy Impact |
These gloves allow their wearer to stun enemies for 1 round on confirmed critical hits with ranged weapons. A single enemy can be a subject to this effect only once. |
TBD | |
Gloves of Martial Excellence |
These gloves grant their wearer additional 1d8 bludgeoning damage on hit with unarmed attacks and a +10 competence bonus on Athletics skill checks. |
Sold by Storyteller (Act 4) | |
Gloves of Monsters Protection |
Whenever the wearer of these gloves summons a creature, that creature gets spell resistance 21. |
Found in Dimalchio's Mansion | |
Gloves of Resourceful Magus |
If the wearer of these gloves has the arcane pool class feature, it is increased by 5 points. |
Drops in Lower City | |
Gloves of the Ambassador |
These gloves grant the wearer a +5 competence bonus to Knowledge (world), a +5 competence bonus to Persuasion skill checks and a +2 enhancement bonus to Charisma. |
Sold by Arcane Weaver | |
Gloves of the Deathdealer |
When the wearer of these gloves makes a sneak attack, it deals additional 1d6 damage. |
Drops from Ashen Lady | |
Gloves of the Neophyte |
Whenever the wearer of these gloves casts a cantrip or a 1st level spell, that spell deals 1 additional point of damage per dice rolled. |
Sold by Gemyl Hawkes/Arena Healer | |
Harm Preventers |
These gloves grant its wearer a +4 competence bonus on saving throws against poison and curse effects. In addition, they grant a +10 competence bonus on Use Magic Device skill checks. |
Quest Walking on Corpses | |
Jaws of the Jackal |
These gauntlets grant a profane vigor effect and +2 bonus to natural armor to all evil creatures summoned by the wearer of these gauntlets. If the wearer summons a Thanadaemon, they grant it a greater profane vigor effect and +4 natural armor bonus to AC. If the wearer summons any good outsider creature, it will attack the wearer and their allies. |
Found in Middle City | |
Lesser Gloves of Dueling |
These gloves grant their wearer a +1 bonus to CMD against disarm attempts. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +1. |
| |
Marksman's Steady Hand |
These gloves grant their wearer a +5 competence bonus on Mobility checks. They also grant a +2 insight bonus to attack and damage for 1 round, whenever the wearer hits a flanked enemy with a ranged weapon. |
Quest Third Wheel | |
Oppressor's Gloves |
These gloves grant their wearer a +2 bonus on Persuasion skill checks made to intimidate. In addition, whenever the wearer of these gloves confirms a critical hit, the enemy suffers a -2 penalty on saving throws against mind-affecting conditions for 2 rounds. |
Found in Chilly Creek | |
Passion's Sweet Poison |
Whenever the wearer of these gloves confirms a critical hit with any bow, the enemy starts losing their mind, thus suffering 1 damage to Intelligence, Wisdom or Charisma. |
Relic Attractive Impulse | |
Paws of the Bear King |
These gloves are made of the hide of a legendary ancient Sarkorian bear-god. If the wearer has a claw attack, the damage dice for this attack increases by one step (for example, 1d4 becomes 1d6). They also grant the wearer a +5 enhancement bonus on all attack and damage rolls with unarmed attacks and natural weapons. |
TBD | |
Power Fist, the Gauntlet of Punching |
This gauntlet grants its wearer a +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. |
Acquired in Defender's Heart | |
Savage Unity |
These gloves grant their wearer and his animal companion a +3 insight bonus on attack and damage rolls for the duration of the Animal Focus ability. |
Sold by Arcane Weaver (Act 5) | |
Star Embroidered Gloves |
These gloves grant their wearer spell resistance 30 as well as a +2 luck bonus on all saving throws. |
Quest One Final Breath | |
Surefire Gloves |
Whenever the wearer of these gloves lands a hit with a ranged weapon on an enemy within 30 feet, it deals additional 1d6 piercing damage and applies bleed for 1d3 rounds. |
Sold by Maitresse Olla Devara (Azata only) | |
The Stern Hand |
These spiked gauntlets grant the wearer's animal companion (as well as Azata's dragon or Lich's skeletal champion) a +6 bonus to Strength ability score. At the beginning of the battle, the creature must pass a Will saving throw (DC 17) or start attacking party members. If the initial saving throw is failed, the creature can make new saving throws each round to stop the effect. |
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Trapspringer's Gloves |
These gloves grant their wearer a +5 competence bonus on all Trickery skill checks. |
Found in Gundrun | |
Treacherous Flame |
Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any source, it suffers a -3 penalty on all saves for 2 rounds. |
Relic Fire of Baphomet | |
Twisted Temptation |
These gloves increase the save DC of all Enchantment school spells the wearer casts by 2. In addition, whenever the wearer affects an enemy with a spell for the first time, that enemy suffers a -2 penalty on Will saving throws for 3 rounds. |
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Magic knee pads[ | ]
Image | Name | Effect | Source |
---|---|---|---|
Heavy Paws |
These knee pads let their wearer deal additional 1d6 bludgeoning damage on critical hits made with natural weapons. |
| |
Holy Knee Pads |
These knee pads allow their wearer to deal additional 2d6 holy damage on hit on attacks with natural weapons. |
Drops from Hokugaul | |
Knee Pads of Mighty Swipe |
Whenever the wearer of these knee pads lands a killing blow with a natural weapon, they gain a +2 bonus on their next attack roll. This attack deals damage to all adjacent enemies on a successful hit. This effect persists until the end of combat. |
Sold by Skeletal Salesman (A3, Hunter) | |
Rabid Rippers |
Whenever the wearer of these knee pads confirms a critical hit with a natural weapon, that enemy must pass a Fortitude saving throw (DC 33) or become vulnerable to slashing and acid damage for 3 rounds. |
Found in Chilly Creek (Act 5) | |
Ultimate Predator |
These knee pads grant their wearer a +2 insight bonus on attack and damage rolls made with natural weapons against animals, magical beasts and monstrous humanoids. |
Found in Temple of the Good Hunt | |
Unholy Knee Pads |
These knee pads allow their wearer to deal additional 2d6 unholy damage on hit on attacks with natural weapons. |
Drops from Lathimas | |
Vicious Stompers |
Whenever the wearer of these knee pads successfully charges at an enemy, the enemy falls prone for 1 round and suffers a -2 penalty on attack and damage rolls till the end of combat. |
TBD |
Non-magic gloves[ | ]
Name | Flavor Text | Description |
---|---|---|
Gloves of the Attractive Impulse | See Attractive Impulse. | This is an intermediate step of relic creation. |
Baphomet's Fiery Gloves | See Fire of Baphomet. | This is an intermediate step of relic creation. |