Gaetane

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Gaetane
Gaetane.png

Lawful Evil

17 Ranger
3 Rogue
Size
Medium
Speed
30 ft.
Initiative
+14
STR
15
DEX
34
CON
26
INT
10
WIS
25
CHA
6

Skill
18 Mobility 18 Perception
20 Stealth
18 Trickery

5760 experience points

Defense
307 Hit points
AC
43

Flat-footed
30
Touch
30
Fortitude
21
Will
15
Reflex
27

Resistance: Damage Reduction 10/silver

Immune to: None

Vulnerable to: None

Offense
Melee: Allslayer
Range: 2 ft.
Attack: +36/+31/+26/+21
Damage: 18-23 Divine
Melee: Corrosive Shortsword +2
Range: 2
Attack: +29
Damage: 9-14 Piercing + 1d6 Acid

BASE ATTACK BONUS
+19/+14/+9/+4
COMBAT MANEUVER
+23 Bonus 51 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction, Freebooter's Bane, Freebooter's Bond, Quarry, Camouflage
Fighting Defensively, Acrobatics (Mobility)
Sneak Attack, Rogue Proficiencies, Weapon Finesse, Dodge, Combat Mobility, Evasion, Fast Stealth, Finesse Training (Short Sword), Ranger Proficiencies, Toughness, Favored Terrain (Underground), Endurance, Iron Will, Lightning Reflexes, Great Fortitude, Weapon Focus (Short Sword), Metamagic (Quicken Spell), Critical Focus, Improved Evasion, Greater Weapon Focus (Short Sword)

Analyze Skill: Knowledge (World) DC 31


Gaetane is a character in Pathfinder: Kingmaker.

Description[edit | edit source]

Whether born naturally or afflicted with the curse of lycanthropy, wererats are lycanthropes who can switch between human and rat form and are common in crowded and dirty cities. They are one of the two most common forms of lycanthrope (the other is werewolf) and one of the most feared. They are also among the physically weakest, so rely on stealth and cunning to survive.

Like all lycanthropes, wererats have multiple forms, the most mundane forms they take are either as regular humans or rats. Whilst an infected wererat human form looks like they did before they were cursed (although sometimes taking on rat-like mannerisms) natural wererats tend to be short and wiry, often with a nervous disposition and darting rodent-like eyes. Wererats can also take on a hybrid form which combines their humanoid form with rat features. In this form they gain a long, twitchy tail, fur covers their whole body and their head becomes that of a rat giving them a nasty bite.

Wererats almost always dwell in cities for it is there where rats and humans most commonly co-habit and so it is where a wererat can most easily blend in. Many cities have wererat infestations from lawless slums like Riddleport to well-run cities like Korvosa. Because of their ability to blend in as rats and the mobility this grants them, wererats often find work in a thieves' guild.

Notes[edit | edit source]

Loot[edit | edit source]

See Also[edit | edit source]