Frost Giant

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Frost Giant
FrostGiant.png

Chaotic Evil (Frost Giant)

14 Humanoid
Size
Large
Speed
40 ft.
Initiative
-1
STR
29
DEX
9
CON
21
INT
10
WIS
14
CHA
11

Skill
19 Perception
+7 Stealth

112 experience points

Defense
133 Hit points
AC
19

Flat-footed
19
Touch
6
Fortitude
14
Will
6
Reflex
3

Resistance: -

Immune to: Energy: Cold

Vulnerable to: Energy: Fire

Offense
Greataxe
Range: 6 ft.
Attack: +15 / +10
Damage: 3d6+22 Slashing

BASE ATTACK BONUS
+10/+5/-/-
COMBAT MANEUVER
+20 Bonus 27 Defense

Features and Abilities
Charge, Rock Throw, Coup de Grace, Treat Affliction, Demoralize (Persuasion), Cleave
Fighting Defensively, Power Attack
Cold Subtype, Immunity (Cold), Vulnerability to Fire, Feat, Coup de Grace, Power Attack, Cleave, Great Cleave, Cleaving Finish, Improved Cleaving Finish

Analyze Skill: Lore (Nature) DC 21 to 36


Frost Giant is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

A frost giant’s hair can be light blue or dirty yellow, and its eyes usually match its hair color. Frost giants dress in skins and pelts, along with any jewelry they own. Frost giant warriors also don chain shirts and metal helmets decorated with horns or feathers. An adult male stands about 15 feet tall and weighs approximately 2,800 pounds. Females are slightly shorter and lighter, but otherwise identical to males. Frost giants can live to be 250 years old.

Frost giants are among the most feared giants, as their wanton destruction, battle lust, and fearless demeanor push them to ever-increasing displays of brutality. Frost giants usually start combat at a distance, throwing rocks until they run out of ammunition or the opponent closes, then wading in with their enormous greataxes. A favorite tactic is to lay an ambush by hiding buried in the snow at the top of an icy or snowy slope, where opponents will have difficulty reaching them, and then starting an avalanche before leaping into battle. Frost giants can hide well in snowy environments and are masters of stealth in their domain.

Frost giants survive on hunting and raiding alone, as they live in desolate, frigid environments. Frost giant groups are split almost evenly between those that live in makeshift settlements or abandoned castles and those that roam the frozen north as nomads in search of spoils and provisions. Frost giant leaders call themselves jarls and demand absolute obedience from their followers. At any time a jarl may be challenged by combat for leadership of the tribe. These challenges typically result in the death of one of the combatants. A single jarl can often count a dozen or more smaller frost giant tribes as part of his extended tribe. In such a situation, the leaders of the lesser tribes are known simply as chieftains or warlords.

Frost giants love to take captives, and use them for food as well as slaves and commodities. Every group of frost giants typically has 1–2 humanoid slaves shackled to a slave handler—usually the meanest and cruelest non-jarl in the group. They are also quite fond of monstrous pets—white dragons and winter wolves are popular choices, but remorhazes, yetis, and even linnorms can be found dwelling in a frost giant lair.

Deep in the frostbitten realms of the north, a race borne of ice and steely hatred lays claim to the frozen lands through conquest and domination. Their brutality knows no bounds, and with each town or small city crushed by their axes and hammers, these raging behemoths threaten to overwhelm the natives of the tundra and establish themselves as the rightful inhabitants of the northlands. These towering, relentless warriors are known to those who fear them as frost giants.

Civilized folk know frost giants as horrific brutes bent on murder and ruinous plunder, barbarians whose thunderous war cries deafen the ears as they chill the bone. In their pursuit to claim the land and establish themselves as the strongest inhabitants of the icy northlands, frost giants would first extinguish the plague of humanity that has swept over the world. In frost giant culture, humans and their ilk are viewed as little better than vermin, and are hardly worthy of the crops they grow and the cities they build. Just as a human might give little regard to an insect crushed underfoot, so too does a frost giant view the realms of humanity. In the chillingly ruthless minds of frost giants, if all the nations of the world must be ravaged to claim the lands that are rightfully theirs, so be it.


An enemy encountered in Jamandi Aldori's Mansion. This frost giant can be seen trampling one if its allies before blasting several guards with a Cone of Cold. The giant is later slain single-handedly by Jamandi Aldori while the PC's party works to free her.

Variations[edit | edit source]